300 truth or dare questions

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated general. Everyone can skip.

Showing 201-300 of 300 questions

Easy openers

  1. Truth

    What is something you would enthusiastically defend about a lesson from traveling?

  2. Truth

    What is an unexpected memory you associate with a book you would happily lend?

  3. Truth

    What is something you would enthusiastically defend about a small adventure close to home?

  4. Truth

    What is one thing you would admit to being curious about when it comes to a good weekend ritual?

  5. Truth

    What is an unexpected memory you associate with a thing you repaired?

  6. Truth

    What is your most lighthearted opinion about a creative gift?

  7. Truth

    What is a detail about a favorite way to spend an hour you would be happy to tell the group?

  8. Truth

    What is an unexpected memory you associate with a favorite season?

  9. Truth

    What is a detail about a tiny celebration you would be happy to tell the group?

  10. Truth

    What is something you would enthusiastically defend about a surprising collection?

  11. Truth

    What is an unexpected memory you associate with a tiny celebration?

  12. Truth

    What is something you changed your mind about in relation to a skill you want to share?

  13. Truth

    What is something you changed your mind about in relation to a piece of advice you actually used?

  14. Truth

    What would surprise your friends about your answer to a question about a useful question?

  15. Truth

    What is something you changed your mind about in relation to a discovery on a walk?

Little adventures

  1. Dare

    Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use an imaginary town fair as the setting.

  2. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  3. Dare

    Mime using a tree with a door for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  4. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary town fair as the setting.

  5. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  6. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a colorful suitcase. Describe their first mission. Use an imaginary town fair as the setting.

  8. Dare

    Invent a new board game named after a brave paper boat. Explain one rule. Use an imaginary town fair as the setting.

  9. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use an imaginary town fair as the setting.

  10. Dare

    Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use an imaginary town fair as the setting.

  11. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use an imaginary town fair as the setting.

  12. Dare

    Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  13. Dare

    Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  14. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary town fair as the setting.

  15. Dare

    Make a three-line poem about a runaway sock. Rhyming is optional. Use an imaginary town fair as the setting.

Creative corners

  1. Truth

    What is a detail about a meal you still remember you would be happy to tell the group?

  2. Truth

    What is a detail about a discovery on a walk you would be happy to tell the group?

  3. Truth

    What is an unexpected memory you associate with a piece of advice you actually used?

  4. Truth

    What is something you would enthusiastically defend about a hobby that surprised you?

  5. Truth

    What is something you changed your mind about in relation to a comforting routine?

  6. Truth

    What is a small truth about your experience of a small act of kindness?

  7. Truth

    What is a small truth about your experience of a skill you learned slowly?

  8. Truth

    What is one thing you would admit to being curious about when it comes to a good recommendation?

  9. Truth

    What would surprise your friends about your answer to a question about a surprising collection?

  10. Truth

    What is something you changed your mind about in relation to a skill you learned slowly?

  11. Truth

    What is one thing you would admit to being curious about when it comes to an ordinary object with a story?

  12. Truth

    What would surprise your friends about your answer to a question about a good recommendation?

  13. Truth

    What is your most lighthearted opinion about a habit that saves you time?

  14. Truth

    What is one thing you would admit to being curious about when it comes to a project you paused?

  15. Truth

    What is one thing you would admit to being curious about when it comes to a comforting routine?

Everyday surprises

  1. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use an imaginary town fair as the setting.

  2. Dare

    Describe a miniature castle as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  3. Dare

    Invent a friendly superhero whose only equipment is a polite dragon. Describe their first mission. Use an imaginary town fair as the setting.

  4. Dare

    Make up a short weather forecast in which a miniature castle is the main event. Use an imaginary town fair as the setting.

  5. Dare

    Invent a friendly superhero whose only equipment is a floating pancake. Describe their first mission. Use an imaginary town fair as the setting.

  6. Dare

    Describe a cafe run by a curious squirrel. Name its signature snack. Use an imaginary town fair as the setting.

  7. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use an imaginary town fair as the setting.

  8. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  9. Dare

    Give a 20-second advertisement for a squeaky bicycle. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  10. Dare

    Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  11. Dare

    Make a three-line poem about a floating pancake. Rhyming is optional. Use an imaginary town fair as the setting.

  12. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use an imaginary town fair as the setting.

  14. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use an imaginary town fair as the setting.

  15. Dare

    Make a three-line poem about a talking teapot. Rhyming is optional. Use an imaginary town fair as the setting.

Good stories

  1. Truth

    What have you never been asked about an ordinary object with a story?

  2. Truth

    What is a detail about a good recommendation you would be happy to tell the group?

  3. Truth

    What is something you changed your mind about in relation to a good weekend ritual?

  4. Truth

    What have you never been asked about a hobby that surprised you?

  5. Truth

    What is something you changed your mind about in relation to a memory of a rainy day?

  6. Truth

    What is your honest first thought about a lesson from traveling?

  7. Truth

    What is something you changed your mind about in relation to a useful mistake?

  8. Truth

    What is a small truth about your experience of a surprising collection?

  9. Truth

    What is your honest first thought about a piece of advice you actually used?

  10. Truth

    What is a detail about a comforting routine you would be happy to tell the group?

  11. Truth

    What is a small truth about your experience of a new thing you tried?

  12. Truth

    What is something you changed your mind about in relation to a project you finished?

  13. Truth

    What would surprise your friends about your answer to a question about a good weekend ritual?

  14. Truth

    What have you never been asked about a change of perspective?

  15. Truth

    What is one thing you would admit to being curious about when it comes to a dream day out?

A little more curious

  1. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary town fair as the setting.

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use an imaginary town fair as the setting.

  3. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use an imaginary town fair as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use an imaginary town fair as the setting.

  5. Dare

    Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary town fair as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use an imaginary town fair as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary town fair as the setting.

  8. Dare

    Make a three-line poem about a polite dragon. Rhyming is optional. Use an imaginary town fair as the setting.

  9. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary town fair as the setting.

  10. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use an imaginary town fair as the setting.

  11. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use an imaginary town fair as the setting.

  12. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  13. Dare

    Invent a new board game named after a garden gnome. Explain one rule. Use an imaginary town fair as the setting.

  14. Dare

    Give a polite acceptance speech for an imaginary award shaped like a traveling armchair. Use an imaginary town fair as the setting.

  15. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use an imaginary town fair as the setting.

How to play with everyone

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with everyone?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.