300 truth or dare questions for over text

A story to tell or a playful challenge to try.

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Rated teens. Everyone can skip.

Showing 1-100 of 300 questions

Good stories

  1. Truth

    What is a small truth about your experience of an unexpected interest?

  2. Truth

    What is one thing you would admit to being curious about when it comes to a goal for the next season?

  3. Truth

    What would surprise your friends about your answer to a question about a skill you could teach?

  4. Truth

    What is a small truth about your experience of a day trip you would plan?

  5. Truth

    What is your most lighthearted opinion about a useful piece of feedback?

  6. Truth

    What is a detail about a team project that worked you would be happy to tell the group?

  7. Truth

    What is your most lighthearted opinion about a hobby you want to keep?

  8. Truth

    What would surprise your friends about your answer to a question about a subject that became interesting?

  9. Truth

    What is one thing you would admit to being curious about when it comes to a creative project you want to try?

  10. Truth

    What is an unexpected memory you associate with a topic for a podcast?

  11. Truth

    What is your honest first thought about a sport you would learn?

  12. Truth

    What is a small truth about your experience of a new responsibility?

  13. Truth

    What is your most lighthearted opinion about a day trip you would plan?

  14. Truth

    What is your honest first thought about a small tradition with friends?

  15. Truth

    What is your honest first thought about a day trip you would plan?

A little more curious

  1. Dare

    Write three clues about a traveling armchair without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  2. Dare

    Make a three-line poem about a tree with a door. Rhyming is optional. Use a fictional group chat as the setting.

  3. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use a fictional group chat as the setting.

  4. Dare

    Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  5. Dare

    Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use a fictional group chat as the setting.

  6. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use a fictional group chat as the setting.

  7. Dare

    Make a three-line poem about a friendly comet. Rhyming is optional. Use a fictional group chat as the setting.

  8. Dare

    Make up a short weather forecast in which a squeaky bicycle is the main event. Use a fictional group chat as the setting.

  9. Dare

    Describe a tree with a door as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  10. Dare

    Tell a two-sentence mystery about a floating pancake. Give it a cheerful ending. Use a fictional group chat as the setting.

  11. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use a fictional group chat as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a fictional group chat as the setting.

  13. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  14. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use a fictional group chat as the setting.

  15. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a fictional group chat as the setting.

Easy openers

  1. Truth

    What is a detail about a small tradition with friends you would be happy to tell the group?

  2. Truth

    What is a small truth about your experience of a talent you want to practice?

  3. Truth

    What have you never been asked about a way to help a new student?

  4. Truth

    What have you never been asked about a lesson from a group challenge?

  5. Truth

    What have you never been asked about a day trip you would plan?

  6. Truth

    What is your most lighthearted opinion about an unexpected interest?

  7. Truth

    What is a detail about a club you would start you would be happy to tell the group?

  8. Truth

    What is your honest first thought about a film that surprised you?

  9. Truth

    What is something you changed your mind about in relation to a future job you are curious about?

  10. Truth

    What is a detail about a new responsibility you would be happy to tell the group?

  11. Truth

    What is something you changed your mind about in relation to a fair rule for your group?

  12. Truth

    What is one thing you would admit to being curious about when it comes to a new responsibility?

  13. Truth

    What is a small truth about your experience of a useful piece of feedback?

  14. Truth

    What is a small truth about your experience of a club you would start?

  15. Truth

    What is a detail about a problem you solved yourself you would be happy to tell the group?

Little adventures

  1. Dare

    Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use a fictional group chat as the setting.

  2. Dare

    Invent a new board game named after a runaway sock. Explain one rule. Use a fictional group chat as the setting.

  3. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use a fictional group chat as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use a fictional group chat as the setting.

  5. Dare

    Describe a cafe run by a lost mitten. Name its signature snack. Use a fictional group chat as the setting.

  6. Dare

    Make a three-line poem about a polite dragon. Rhyming is optional. Use a fictional group chat as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a fictional group chat as the setting.

  8. Dare

    Make a three-line poem about a floating pancake. Rhyming is optional. Use a fictional group chat as the setting.

  9. Dare

    Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  10. Dare

    Make up a short weather forecast in which a garden gnome is the main event. Use a fictional group chat as the setting.

  11. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use a fictional group chat as the setting.

  12. Dare

    Make up a short weather forecast in which a polite dragon is the main event. Use a fictional group chat as the setting.

  13. Dare

    Write three clues about a sleepy penguin without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  14. Dare

    Write three clues about a polite dragon without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  15. Dare

    Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use a fictional group chat as the setting.

Creative corners

  1. Truth

    What is one thing you would admit to being curious about when it comes to a goal you changed?

  2. Truth

    What is your honest first thought about a skill you learned outside class?

  3. Truth

    What is a detail about a creative risk you took you would be happy to tell the group?

  4. Truth

    What is something you changed your mind about in relation to a film that surprised you?

  5. Truth

    What would surprise your friends about your answer to a question about a kind message you received?

  6. Truth

    What would surprise your friends about your answer to a question about a moment you spoke up?

  7. Truth

    What is your honest first thought about an unexpected interest?

  8. Truth

    What is your honest first thought about a goal you changed?

  9. Truth

    What is an unexpected memory you associate with a goal for the next season?

  10. Truth

    What is a detail about a playlist with a story you would be happy to tell the group?

  11. Truth

    What is one thing you would admit to being curious about when it comes to a skill you could teach?

  12. Truth

    What have you never been asked about a favorite way to recharge?

  13. Truth

    What is your honest first thought about a question you wish adults asked?

  14. Truth

    What is one thing you would admit to being curious about when it comes to a favorite way to recharge?

  15. Truth

    What is your honest first thought about a talent you want to practice?

Everyday surprises

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a mysterious postcard. Use a fictional group chat as the setting.

  2. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use a fictional group chat as the setting.

  3. Dare

    Make a three-line poem about a sleepy penguin. Rhyming is optional. Use a fictional group chat as the setting.

  4. Dare

    Write three clues about a friendly robot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  5. Dare

    Describe a brave paper boat as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  6. Dare

    Give a 20-second advertisement for a secret picnic. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  7. Dare

    Describe a dancing cactus as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  8. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  9. Dare

    Describe a miniature castle as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  10. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use a fictional group chat as the setting.

  11. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use a fictional group chat as the setting.

  12. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use a fictional group chat as the setting.

  13. Dare

    Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional group chat as the setting.

  14. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use a fictional group chat as the setting.

  15. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.