300 truth or dare questions
A story to tell or a playful challenge to try.
Choose another audience or theme
Rated general. Everyone can skip.
Showing 1-100 of 150 questions
- Dare
Give a 20-second advertisement for a brave paper boat. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a runaway sock is the main event. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a traveling armchair. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a tiny library. Name its signature snack. Use an imaginary town fair as the setting.
Everyday surprises
- Dare
Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a sleepy penguin. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a postcard from tomorrow. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a tiny library is the main event. Use an imaginary town fair as the setting.
- Dare
Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a polite dragon. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a very small umbrella. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a postcard from tomorrow is the main event. Use an imaginary town fair as the setting.
- Dare
Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Mime using a curious squirrel for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a musical sandwich. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a tiny library. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a mysterious postcard. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Describe a squeaky bicycle as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Describe a dramatic houseplant as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about an enormous bookmark. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a dancing cactus. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a polite dragon is the main event. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use an imaginary town fair as the setting.
A little more curious
- Dare
Give a polite acceptance speech for an imaginary award shaped like a dramatic houseplant. Use an imaginary town fair as the setting.
- Dare
Describe a postcard from tomorrow as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a postcard from tomorrow. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a bubble-powered bus. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a garden gnome. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a friendly robot. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Describe a cheerful moon as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a clever pencil is the main event. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use an imaginary town fair as the setting.
- Dare
Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a squeaky bicycle is the main event. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use an imaginary town fair as the setting.
- Dare
Describe an enormous bookmark as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a mysterious postcard. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a traveling armchair. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a paper crown. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Mime using a clever pencil for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a lost mitten is the main event. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Mime using a colorful suitcase for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.
- Dare
Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a bubble-powered bus is the main event. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a clever pencil. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a garden gnome. Use an imaginary town fair as the setting.
Little adventures
- Dare
Make a three-line poem about an enormous bookmark. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a forgetful clock. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a tiny library. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a very small umbrella. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which a dramatic houseplant is the main event. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a dancing cactus. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Invent a friendly superhero whose only equipment is a postcard from tomorrow. Describe their first mission. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a forgetful clock. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Make up a short weather forecast in which an enormous bookmark is the main event. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a talking teapot. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Describe a bubble-powered bus as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Describe a friendly comet as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a friendly robot. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a talking teapot. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Make a three-line poem about a curious squirrel. Rhyming is optional. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Invent a new board game named after a cheerful moon. Explain one rule. Use an imaginary town fair as the setting.
- Dare
Describe a cafe run by a friendly robot. Name its signature snack. Use an imaginary town fair as the setting.
- Dare
Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use an imaginary town fair as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use an imaginary town fair as the setting.
- Dare
Describe a curious squirrel as if you were a guide in a very important museum. Use an imaginary town fair as the setting.
How to play with everyone
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with everyone?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.