300 truth or dare questions

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated general. Everyone can skip.

Showing 1-100 of 100 questions

Little adventures

  1. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use an imaginary town fair as the setting.

  3. Dare

    Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use an imaginary town fair as the setting.

  4. Dare

    Give a polite acceptance speech for an imaginary award shaped like a forgetful clock. Use an imaginary town fair as the setting.

  5. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary town fair as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use an imaginary town fair as the setting.

  7. Dare

    Give a polite acceptance speech for an imaginary award shaped like a tiny library. Use an imaginary town fair as the setting.

  8. Dare

    Make a three-line poem about a very small umbrella. Rhyming is optional. Use an imaginary town fair as the setting.

  9. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary town fair as the setting.

  10. Dare

    Make up a short weather forecast in which a dramatic houseplant is the main event. Use an imaginary town fair as the setting.

  11. Dare

    Describe a cafe run by a dancing cactus. Name its signature snack. Use an imaginary town fair as the setting.

  12. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary town fair as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a postcard from tomorrow. Describe their first mission. Use an imaginary town fair as the setting.

  14. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use an imaginary town fair as the setting.

  15. Dare

    Make up a short weather forecast in which an enormous bookmark is the main event. Use an imaginary town fair as the setting.

  16. Dare

    Describe a cafe run by a talking teapot. Name its signature snack. Use an imaginary town fair as the setting.

  17. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use an imaginary town fair as the setting.

  18. Dare

    Describe a bubble-powered bus as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  19. Dare

    Describe a friendly comet as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  20. Dare

    Invent a new board game named after a friendly robot. Explain one rule. Use an imaginary town fair as the setting.

  21. Dare

    Invent a new board game named after a talking teapot. Explain one rule. Use an imaginary town fair as the setting.

  22. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use an imaginary town fair as the setting.

  23. Dare

    Make a three-line poem about a curious squirrel. Rhyming is optional. Use an imaginary town fair as the setting.

  24. Dare

    Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary town fair as the setting.

  25. Dare

    Invent a new board game named after a cheerful moon. Explain one rule. Use an imaginary town fair as the setting.

  26. Dare

    Describe a cafe run by a friendly robot. Name its signature snack. Use an imaginary town fair as the setting.

  27. Dare

    Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use an imaginary town fair as the setting.

  28. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use an imaginary town fair as the setting.

  29. Dare

    Describe a curious squirrel as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  30. Dare

    Make up a short weather forecast in which a forgetful clock is the main event. Use an imaginary town fair as the setting.

  31. Dare

    Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use an imaginary town fair as the setting.

  32. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  33. Dare

    Mime using a tree with a door for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  34. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary town fair as the setting.

  35. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  36. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  37. Dare

    Invent a friendly superhero whose only equipment is a colorful suitcase. Describe their first mission. Use an imaginary town fair as the setting.

  38. Dare

    Invent a new board game named after a brave paper boat. Explain one rule. Use an imaginary town fair as the setting.

  39. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use an imaginary town fair as the setting.

  40. Dare

    Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use an imaginary town fair as the setting.

  41. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use an imaginary town fair as the setting.

  42. Dare

    Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  43. Dare

    Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  44. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary town fair as the setting.

  45. Dare

    Make a three-line poem about a runaway sock. Rhyming is optional. Use an imaginary town fair as the setting.

Good stories

  1. Truth

    What have you never been asked about a lesson from traveling?

  2. Truth

    What is something you would enthusiastically defend about a useful question?

  3. Truth

    What would surprise your friends about your answer to a question about a tradition you invented?

  4. Truth

    What is your most lighthearted opinion about a surprising collection?

  5. Truth

    What is a detail about a piece of advice you actually used you would be happy to tell the group?

  6. Truth

    What have you never been asked about a new thing you tried?

  7. Truth

    What is one thing you would admit to being curious about when it comes to a song tied to a place?

  8. Truth

    What is something you would enthusiastically defend about a pleasant surprise?

  9. Truth

    What is something you changed your mind about in relation to a moment of teamwork?

  10. Truth

    What is an unexpected memory you associate with a skill you want to share?

  11. Truth

    What is one thing you would admit to being curious about when it comes to a piece of advice you actually used?

  12. Truth

    What is an unexpected memory you associate with a memory of a rainy day?

  13. Truth

    What is one thing you would admit to being curious about when it comes to a useful question?

  14. Truth

    What is one thing you would admit to being curious about when it comes to a challenge you enjoyed?

  15. Truth

    What have you never been asked about a book you would happily lend?

  16. Truth

    What is something you changed your mind about in relation to a small act of kindness?

  17. Truth

    What would surprise your friends about your answer to a question about a lesson from traveling?

  18. Truth

    What is one thing you would admit to being curious about when it comes to a tiny celebration?

  19. Truth

    What is your most lighthearted opinion about a useful question?

  20. Truth

    What is something you changed your mind about in relation to a place that made you curious?

  21. Truth

    What have you never been asked about a small adventure close to home?

  22. Truth

    What is a small truth about your experience of a tradition you invented?

  23. Truth

    What is something you would enthusiastically defend about a project you paused?

  24. Truth

    What is something you would enthusiastically defend about a good weekend ritual?

  25. Truth

    What is something you changed your mind about in relation to a small adventure close to home?

  26. Truth

    What is one thing you would admit to being curious about when it comes to a discovery on a walk?

  27. Truth

    What is a detail about a favorite way to welcome someone you would be happy to tell the group?

  28. Truth

    What is an unexpected memory you associate with a tradition you invented?

  29. Truth

    What is your most lighthearted opinion about an idea you wrote down?

  30. Truth

    What is something you would enthusiastically defend about a favorite way to welcome someone?

  31. Truth

    What have you never been asked about an ordinary object with a story?

  32. Truth

    What is a detail about a good recommendation you would be happy to tell the group?

  33. Truth

    What is something you changed your mind about in relation to a good weekend ritual?

  34. Truth

    What have you never been asked about a hobby that surprised you?

  35. Truth

    What is something you changed your mind about in relation to a memory of a rainy day?

  36. Truth

    What is your honest first thought about a lesson from traveling?

  37. Truth

    What is something you changed your mind about in relation to a useful mistake?

  38. Truth

    What is a small truth about your experience of a surprising collection?

  39. Truth

    What is your honest first thought about a piece of advice you actually used?

  40. Truth

    What is a detail about a comforting routine you would be happy to tell the group?

  41. Truth

    What is a small truth about your experience of a new thing you tried?

  42. Truth

    What is something you changed your mind about in relation to a project you finished?

  43. Truth

    What would surprise your friends about your answer to a question about a good weekend ritual?

  44. Truth

    What have you never been asked about a change of perspective?

  45. Truth

    What is one thing you would admit to being curious about when it comes to a dream day out?

How to play with everyone

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with everyone?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.