300 truth or dare questions

A story to tell or a playful challenge to try.

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Showing 1-100 of 300 questions

Good stories

  1. Truth

    What is your most lighthearted opinion about a small adventure close to home?

  2. Truth

    What would surprise your friends about your answer to a question about a project you finished?

  3. Truth

    What is a detail about a thing you repaired you would be happy to tell the group?

  4. Truth

    What have you never been asked about a memory of a rainy day?

  5. Truth

    What have you never been asked about a lesson from traveling?

  6. Truth

    What is something you would enthusiastically defend about a useful question?

  7. Truth

    What would surprise your friends about your answer to a question about a tradition you invented?

  8. Truth

    What is your most lighthearted opinion about a surprising collection?

  9. Truth

    What is a detail about a piece of advice you actually used you would be happy to tell the group?

  10. Truth

    What have you never been asked about a new thing you tried?

  11. Truth

    What is one thing you would admit to being curious about when it comes to a song tied to a place?

  12. Truth

    What is something you would enthusiastically defend about a pleasant surprise?

  13. Truth

    What is something you changed your mind about in relation to a moment of teamwork?

  14. Truth

    What is an unexpected memory you associate with a skill you want to share?

  15. Truth

    What is one thing you would admit to being curious about when it comes to a piece of advice you actually used?

A little more curious

  1. Dare

    Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use an imaginary town fair as the setting.

  2. Dare

    Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  3. Dare

    Give a polite acceptance speech for an imaginary award shaped like a dramatic houseplant. Use an imaginary town fair as the setting.

  4. Dare

    Describe a postcard from tomorrow as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a postcard from tomorrow. Use an imaginary town fair as the setting.

  6. Dare

    Invent a new board game named after a bubble-powered bus. Explain one rule. Use an imaginary town fair as the setting.

  7. Dare

    Describe a cafe run by a garden gnome. Name its signature snack. Use an imaginary town fair as the setting.

  8. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use an imaginary town fair as the setting.

  9. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  10. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use an imaginary town fair as the setting.

  11. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  12. Dare

    Make up a short weather forecast in which a clever pencil is the main event. Use an imaginary town fair as the setting.

  13. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use an imaginary town fair as the setting.

  14. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use an imaginary town fair as the setting.

  15. Dare

    Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

Easy openers

  1. Truth

    What would surprise your friends about your answer to a question about an ordinary object with a story?

  2. Truth

    What is your honest first thought about a favorite way to spend an hour?

  3. Truth

    What is your honest first thought about a place that made you curious?

  4. Truth

    What is something you changed your mind about in relation to a game you keep returning to?

  5. Truth

    What would surprise your friends about your answer to a question about a favorite quiet place?

  6. Truth

    What would surprise your friends about your answer to a question about a moment of teamwork?

  7. Truth

    What is something you would enthusiastically defend about a challenge you enjoyed?

  8. Truth

    What have you never been asked about a habit that saves you time?

  9. Truth

    What would surprise your friends about your answer to a question about a change of perspective?

  10. Truth

    What is a small truth about your experience of a useful mistake?

  11. Truth

    What is something you changed your mind about in relation to a favorite quiet place?

  12. Truth

    What is your honest first thought about a game you keep returning to?

  13. Truth

    What is your most lighthearted opinion about a project you paused?

  14. Truth

    What is your most lighthearted opinion about a useful mistake?

  15. Truth

    What is your most lighthearted opinion about a hobby that surprised you?

Little adventures

  1. Dare

    Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use an imaginary town fair as the setting.

  2. Dare

    Describe a cafe run by a tiny library. Name its signature snack. Use an imaginary town fair as the setting.

  3. Dare

    Make a three-line poem about an enormous bookmark. Rhyming is optional. Use an imaginary town fair as the setting.

  4. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use an imaginary town fair as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use an imaginary town fair as the setting.

  7. Dare

    Give a polite acceptance speech for an imaginary award shaped like a forgetful clock. Use an imaginary town fair as the setting.

  8. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary town fair as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use an imaginary town fair as the setting.

  10. Dare

    Give a polite acceptance speech for an imaginary award shaped like a tiny library. Use an imaginary town fair as the setting.

  11. Dare

    Make a three-line poem about a very small umbrella. Rhyming is optional. Use an imaginary town fair as the setting.

  12. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary town fair as the setting.

  13. Dare

    Make up a short weather forecast in which a dramatic houseplant is the main event. Use an imaginary town fair as the setting.

  14. Dare

    Describe a cafe run by a dancing cactus. Name its signature snack. Use an imaginary town fair as the setting.

  15. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary town fair as the setting.

Creative corners

  1. Truth

    What is a detail about a small act of kindness you would be happy to tell the group?

  2. Truth

    What is a small truth about your experience of a moment of teamwork?

  3. Truth

    What is a small truth about your experience of a favorite way to welcome someone?

  4. Truth

    What is a small truth about your experience of a change of perspective?

  5. Truth

    What is your most lighthearted opinion about a piece of advice you actually used?

  6. Truth

    What have you never been asked about a useful mistake?

  7. Truth

    What have you never been asked about a place that made you curious?

  8. Truth

    What is a detail about a lesson from traveling you would be happy to tell the group?

  9. Truth

    What is one thing you would admit to being curious about when it comes to a memory of a rainy day?

  10. Truth

    What is something you changed your mind about in relation to a good recommendation?

  11. Truth

    What have you never been asked about a project you finished?

  12. Truth

    What is something you changed your mind about in relation to a pleasant surprise?

  13. Truth

    What is an unexpected memory you associate with a hobby that surprised you?

  14. Truth

    What is something you would enthusiastically defend about a good recommendation?

  15. Truth

    What is one thing you would admit to being curious about when it comes to a favorite way to welcome someone?

Everyday surprises

  1. Dare

    Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use an imaginary town fair as the setting.

  2. Dare

    Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  3. Dare

    Make a three-line poem about a sleepy penguin. Rhyming is optional. Use an imaginary town fair as the setting.

  4. Dare

    Make a three-line poem about a postcard from tomorrow. Rhyming is optional. Use an imaginary town fair as the setting.

  5. Dare

    Make up a short weather forecast in which a tiny library is the main event. Use an imaginary town fair as the setting.

  6. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  7. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use an imaginary town fair as the setting.

  8. Dare

    Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  9. Dare

    Describe a cafe run by a very small umbrella. Name its signature snack. Use an imaginary town fair as the setting.

  10. Dare

    Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  11. Dare

    Make up a short weather forecast in which a postcard from tomorrow is the main event. Use an imaginary town fair as the setting.

  12. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  13. Dare

    Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use an imaginary town fair as the setting.

  14. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use an imaginary town fair as the setting.

  15. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

How to play with everyone

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with everyone?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.