300 truth or dare questions for friends

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-100 of 190 questions

Good stories

  1. Dare

    Invent a new board game named after an enormous bookmark. Explain one rule. Use a fictional friends' picnic as the setting.

  2. Dare

    Give a 20-second advertisement for a brave paper boat. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  3. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  4. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use a fictional friends' picnic as the setting.

  5. Dare

    Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  6. Dare

    Describe a cafe run by a garden gnome. Name its signature snack. Use a fictional friends' picnic as the setting.

  7. Dare

    Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use a fictional friends' picnic as the setting.

  8. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  9. Dare

    Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  10. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use a fictional friends' picnic as the setting.

  11. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use a fictional friends' picnic as the setting.

  12. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use a fictional friends' picnic as the setting.

  14. Dare

    Invent a new board game named after a sleepy penguin. Explain one rule. Use a fictional friends' picnic as the setting.

  15. Dare

    Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use a fictional friends' picnic as the setting.

Easy openers

  1. Dare

    Mime using a musical sandwich for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  2. Dare

    Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  3. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use a fictional friends' picnic as the setting.

  4. Dare

    Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use a fictional friends' picnic as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a tree with a door. Use a fictional friends' picnic as the setting.

  6. Dare

    Invent a new board game named after a tree with a door. Explain one rule. Use a fictional friends' picnic as the setting.

  7. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use a fictional friends' picnic as the setting.

  8. Dare

    Describe a cafe run by a tiny library. Name its signature snack. Use a fictional friends' picnic as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use a fictional friends' picnic as the setting.

  10. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use a fictional friends' picnic as the setting.

  11. Dare

    Tell a two-sentence mystery about a garden gnome. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  12. Dare

    Make a three-line poem about an enormous bookmark. Rhyming is optional. Use a fictional friends' picnic as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a tiny library. Use a fictional friends' picnic as the setting.

  14. Dare

    Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  15. Dare

    Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use a fictional friends' picnic as the setting.

  16. Dare

    Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  17. Dare

    Invent a new board game named after a miniature castle. Explain one rule. Use a fictional friends' picnic as the setting.

  18. Dare

    Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  19. Dare

    Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use a fictional friends' picnic as the setting.

Creative corners

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use a fictional friends' picnic as the setting.

  2. Dare

    Describe a squeaky bicycle as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  3. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  4. Dare

    Invent a new board game named after a dramatic houseplant. Explain one rule. Use a fictional friends' picnic as the setting.

  5. Dare

    Mime using a mysterious postcard for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  6. Dare

    Make up a short weather forecast in which a tree with a door is the main event. Use a fictional friends' picnic as the setting.

  7. Dare

    Describe a friendly comet as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  8. Dare

    Make a three-line poem about a squeaky bicycle. Rhyming is optional. Use a fictional friends' picnic as the setting.

  9. Dare

    Invent a friendly superhero whose only equipment is a traveling armchair. Describe their first mission. Use a fictional friends' picnic as the setting.

  10. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  11. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use a fictional friends' picnic as the setting.

  12. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  13. Dare

    Invent a new board game named after a forgetful clock. Explain one rule. Use a fictional friends' picnic as the setting.

  14. Dare

    Give a 20-second advertisement for a tree with a door. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  15. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  16. Dare

    Make up a short weather forecast in which an enormous bookmark is the main event. Use a fictional friends' picnic as the setting.

  17. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

A little more curious

  1. Dare

    Describe a cafe run by an enormous bookmark. Name its signature snack. Use a fictional friends' picnic as the setting.

  2. Dare

    Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use a fictional friends' picnic as the setting.

  3. Dare

    Describe a cafe run by a runaway sock. Name its signature snack. Use a fictional friends' picnic as the setting.

  4. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use a fictional friends' picnic as the setting.

  5. Dare

    Make up a short weather forecast in which a secret picnic is the main event. Use a fictional friends' picnic as the setting.

  6. Dare

    Invent a new board game named after a clever pencil. Explain one rule. Use a fictional friends' picnic as the setting.

  7. Dare

    Make up a short weather forecast in which a colorful suitcase is the main event. Use a fictional friends' picnic as the setting.

  8. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  9. Dare

    Describe a musical sandwich as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  10. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  11. Dare

    Invent a new board game named after a friendly robot. Explain one rule. Use a fictional friends' picnic as the setting.

  12. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  13. Dare

    Make a three-line poem about a clever pencil. Rhyming is optional. Use a fictional friends' picnic as the setting.

  14. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  15. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional friends' picnic as the setting.

Little adventures

  1. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use a fictional friends' picnic as the setting.

  2. Dare

    Describe a cafe run by a sleepy penguin. Name its signature snack. Use a fictional friends' picnic as the setting.

  3. Dare

    Mime using a miniature castle for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  4. Dare

    Describe a forgetful clock as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  5. Dare

    Make up a short weather forecast in which a miniature castle is the main event. Use a fictional friends' picnic as the setting.

  6. Dare

    Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use a fictional friends' picnic as the setting.

  8. Dare

    Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  9. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  10. Dare

    Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a fictional friends' picnic as the setting.

  11. Dare

    Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  12. Dare

    Invent a new board game named after a postcard from tomorrow. Explain one rule. Use a fictional friends' picnic as the setting.

Everyday surprises

  1. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  2. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  3. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use a fictional friends' picnic as the setting.

  4. Dare

    Mime using a sleepy penguin for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  5. Dare

    Invent a new board game named after a polite dragon. Explain one rule. Use a fictional friends' picnic as the setting.

  6. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  7. Dare

    Give a 20-second advertisement for a squeaky bicycle. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  8. Dare

    Mime using a curious squirrel for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  9. Dare

    Invent a friendly superhero whose only equipment is a colorful suitcase. Describe their first mission. Use a fictional friends' picnic as the setting.

  10. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use a fictional friends' picnic as the setting.

  11. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  12. Dare

    Describe a cafe run by a curious squirrel. Name its signature snack. Use a fictional friends' picnic as the setting.

How to play with friends

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with friends?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.