300 truth or dare questions for friends
A story to tell or a playful challenge to try.
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Rated general. Everyone can skip.
Showing 101-190 of 190 questions
- Dare
Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a mysterious postcard. Explain one rule. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a musical sandwich. Explain one rule. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a lost mitten is the main event. Use a fictional friends' picnic as the setting.
- Dare
Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a paper crown. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a curious squirrel. Explain one rule. Use a fictional friends' picnic as the setting.
Creative corners
- Dare
Invent a new board game named after a friendly comet. Explain one rule. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a postcard from tomorrow. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a bubble-powered bus is the main event. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a forgetful clock. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Describe a runaway sock as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a runaway sock is the main event. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a dancing cactus. Explain one rule. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a friendly robot. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a forgetful clock is the main event. Use a fictional friends' picnic as the setting.
Everyday surprises
- Dare
Make up a short weather forecast in which a clever pencil is the main event. Use a fictional friends' picnic as the setting.
- Dare
Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a brave paper boat. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a sleepy penguin. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a bubble-powered bus. Explain one rule. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a polite dragon. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a tiny library is the main event. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a bubble-powered bus. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a polite dragon is the main event. Use a fictional friends' picnic as the setting.
Good stories
- Dare
Make up a short weather forecast in which a postcard from tomorrow is the main event. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a dramatic houseplant is the main event. Use a fictional friends' picnic as the setting.
- Dare
Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about an enormous bookmark. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a curious squirrel. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a cheerful moon. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a talking teapot is the main event. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a paper crown is the main event. Use a fictional friends' picnic as the setting.
- Dare
Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a lost mitten. Explain one rule. Use a fictional friends' picnic as the setting.
Easy openers
- Dare
Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use a fictional friends' picnic as the setting.
- Dare
Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is a polite dragon. Describe their first mission. Use a fictional friends' picnic as the setting.
- Dare
Mime using a talking teapot for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a floating pancake. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Describe a paper crown as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a miniature castle. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a very small umbrella. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a floating pancake is the main event. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Mime using a very small umbrella for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Describe a clever pencil as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.
Little adventures
- Dare
Describe a dancing cactus as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is an enormous bookmark. Describe their first mission. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a mysterious postcard is the main event. Use a fictional friends' picnic as the setting.
- Dare
Make up a short weather forecast in which a curious squirrel is the main event. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a colorful suitcase. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Invent a new board game named after a tiny library. Explain one rule. Use a fictional friends' picnic as the setting.
- Dare
Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a cheerful moon. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use a fictional friends' picnic as the setting.
A little more curious
- Dare
Tell a two-sentence mystery about a traveling armchair. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a garden gnome. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is a cheerful moon. Describe their first mission. Use a fictional friends' picnic as the setting.
- Dare
Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
- Dare
Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a friendly comet. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Make a three-line poem about a cheerful moon. Rhyming is optional. Use a fictional friends' picnic as the setting.
- Dare
Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional friends' picnic as the setting.
- Dare
Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a fictional friends' picnic as the setting.
How to play with friends
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with friends?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.