300 truth or dare questions for friends

A story to tell or a playful challenge to try.

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Showing 1-100 of 300 questions

Good stories

  1. Truth

    What is a small truth about your experience of a favorite quiet place?

  2. Dare

    Invent a new board game named after an enormous bookmark. Explain one rule. Use a fictional friends' picnic as the setting.

  3. Dare

    Give a 20-second advertisement for a brave paper boat. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  4. Truth

    What would surprise your friends about your answer to a question about a conversation that changed a plan?

  5. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use a fictional friends' picnic as the setting.

  7. Truth

    What is your honest first thought about an ordinary object with a story?

  8. Truth

    What is an unexpected memory you associate with a favorite way to spend an hour?

  9. Dare

    Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  10. Truth

    What is your honest first thought about a favorite season?

  11. Dare

    Describe a cafe run by a garden gnome. Name its signature snack. Use a fictional friends' picnic as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use a fictional friends' picnic as the setting.

  13. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  14. Dare

    Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  15. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use a fictional friends' picnic as the setting.

A little more curious

  1. Dare

    Mime using a floating pancake for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  2. Truth

    What is an unexpected memory you associate with a pleasant surprise?

  3. Dare

    Describe a cafe run by an enormous bookmark. Name its signature snack. Use a fictional friends' picnic as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use a fictional friends' picnic as the setting.

  5. Dare

    Describe a cafe run by a runaway sock. Name its signature snack. Use a fictional friends' picnic as the setting.

  6. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use a fictional friends' picnic as the setting.

  7. Dare

    Make up a short weather forecast in which a secret picnic is the main event. Use a fictional friends' picnic as the setting.

  8. Dare

    Invent a new board game named after a clever pencil. Explain one rule. Use a fictional friends' picnic as the setting.

  9. Truth

    What is something you would enthusiastically defend about a favorite season?

  10. Dare

    Make up a short weather forecast in which a colorful suitcase is the main event. Use a fictional friends' picnic as the setting.

  11. Truth

    What is your most lighthearted opinion about a favorite quiet place?

  12. Truth

    What is a detail about a tradition you invented you would be happy to tell the group?

  13. Truth

    What have you never been asked about a tiny celebration?

  14. Truth

    What would surprise your friends about your answer to a question about a comforting routine?

  15. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

Easy openers

  1. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  2. Dare

    Mime using a musical sandwich for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  3. Dare

    Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  4. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use a fictional friends' picnic as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use a fictional friends' picnic as the setting.

  6. Truth

    What is one thing you would admit to being curious about when it comes to a hobby that surprised you?

  7. Truth

    What is a small truth about your experience of a challenge you enjoyed?

  8. Dare

    Give a polite acceptance speech for an imaginary award shaped like a tree with a door. Use a fictional friends' picnic as the setting.

  9. Dare

    Invent a new board game named after a tree with a door. Explain one rule. Use a fictional friends' picnic as the setting.

  10. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use a fictional friends' picnic as the setting.

  11. Dare

    Describe a cafe run by a tiny library. Name its signature snack. Use a fictional friends' picnic as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use a fictional friends' picnic as the setting.

  13. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use a fictional friends' picnic as the setting.

  14. Dare

    Tell a two-sentence mystery about a garden gnome. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  15. Dare

    Make a three-line poem about an enormous bookmark. Rhyming is optional. Use a fictional friends' picnic as the setting.

Little adventures

  1. Dare

    Make a three-line poem about a tree with a door. Rhyming is optional. Use a fictional friends' picnic as the setting.

  2. Truth

    What is your honest first thought about a memory of a rainy day?

  3. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use a fictional friends' picnic as the setting.

  4. Truth

    What is something you changed your mind about in relation to a song tied to a place?

  5. Dare

    Describe a cafe run by a sleepy penguin. Name its signature snack. Use a fictional friends' picnic as the setting.

  6. Dare

    Mime using a miniature castle for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  7. Dare

    Describe a forgetful clock as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  8. Truth

    What is one thing you would admit to being curious about when it comes to a favorite season?

  9. Truth

    What is a small truth about your experience of a memory of a rainy day?

  10. Truth

    What is something you changed your mind about in relation to an ordinary object with a story?

  11. Truth

    What is your honest first thought about a comforting routine?

  12. Dare

    Make up a short weather forecast in which a miniature castle is the main event. Use a fictional friends' picnic as the setting.

  13. Truth

    What is a small truth about your experience of a favorite way to spend an hour?

  14. Truth

    What is a detail about a skill you learned slowly you would be happy to tell the group?

  15. Dare

    Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

Creative corners

  1. Dare

    Invent a new board game named after a traveling armchair. Explain one rule. Use a fictional friends' picnic as the setting.

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use a fictional friends' picnic as the setting.

  3. Truth

    What is something you would enthusiastically defend about a meal you still remember?

  4. Dare

    Describe a squeaky bicycle as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  5. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  6. Truth

    What is something you changed your mind about in relation to a project you paused?

  7. Truth

    What is a small truth about your experience of a project you finished?

  8. Dare

    Invent a new board game named after a dramatic houseplant. Explain one rule. Use a fictional friends' picnic as the setting.

  9. Dare

    Mime using a mysterious postcard for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  10. Dare

    Make up a short weather forecast in which a tree with a door is the main event. Use a fictional friends' picnic as the setting.

  11. Dare

    Describe a friendly comet as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  12. Dare

    Make a three-line poem about a squeaky bicycle. Rhyming is optional. Use a fictional friends' picnic as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a traveling armchair. Describe their first mission. Use a fictional friends' picnic as the setting.

  14. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  15. Truth

    What is something you would enthusiastically defend about a habit that saves you time?

Everyday surprises

  1. Truth

    What is your honest first thought about a useful mistake?

  2. Truth

    What would surprise your friends about your answer to a question about a favorite way to welcome someone?

  3. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  4. Truth

    What would surprise your friends about your answer to a question about a book you would happily lend?

  5. Truth

    What is a small truth about your experience of a meal you still remember?

  6. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use a fictional friends' picnic as the setting.

  8. Truth

    What is an unexpected memory you associate with a good weekend ritual?

  9. Dare

    Mime using a sleepy penguin for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  10. Truth

    What is a small truth about your experience of a discovery on a walk?

  11. Dare

    Invent a new board game named after a polite dragon. Explain one rule. Use a fictional friends' picnic as the setting.

  12. Truth

    What is something you changed your mind about in relation to a creative gift?

  13. Truth

    What have you never been asked about a game you keep returning to?

  14. Truth

    What have you never been asked about a favorite way to spend an hour?

  15. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

How to play with friends

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with friends?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.