300 truth or dare questions for friends

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 201-300 of 300 questions

Easy openers

  1. Truth

    What is your most lighthearted opinion about a project you finished?

  2. Truth

    What have you never been asked about a favorite way to welcome someone?

  3. Dare

    Mime using a talking teapot for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  4. Dare

    Describe a cafe run by a floating pancake. Name its signature snack. Use a fictional friends' picnic as the setting.

  5. Dare

    Describe a paper crown as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  6. Truth

    What would surprise your friends about your answer to a question about a piece of advice you actually used?

  7. Dare

    Describe a cafe run by a miniature castle. Name its signature snack. Use a fictional friends' picnic as the setting.

  8. Truth

    What is a small truth about your experience of a song tied to a place?

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use a fictional friends' picnic as the setting.

  10. Dare

    Make a three-line poem about a very small umbrella. Rhyming is optional. Use a fictional friends' picnic as the setting.

  11. Dare

    Make up a short weather forecast in which a floating pancake is the main event. Use a fictional friends' picnic as the setting.

  12. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a fictional friends' picnic as the setting.

  13. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  14. Dare

    Mime using a very small umbrella for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  15. Dare

    Describe a clever pencil as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

Little adventures

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a colorful suitcase. Use a fictional friends' picnic as the setting.

  2. Dare

    Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  3. Truth

    What is something you changed your mind about in relation to an idea you wrote down?

  4. Truth

    What have you never been asked about a moment of teamwork?

  5. Dare

    Invent a new board game named after a tiny library. Explain one rule. Use a fictional friends' picnic as the setting.

  6. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  7. Dare

    Give a 20-second advertisement for a cheerful moon. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  8. Dare

    Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  9. Truth

    What is a small truth about your experience of a lesson from traveling?

  10. Truth

    What is something you would enthusiastically defend about a piece of advice you actually used?

  11. Truth

    What is an unexpected memory you associate with a challenge you enjoyed?

  12. Truth

    What is a small truth about your experience of a dream day out?

  13. Truth

    What is a detail about a dream day out you would be happy to tell the group?

  14. Truth

    What is something you would enthusiastically defend about a creative gift?

  15. Dare

    Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use a fictional friends' picnic as the setting.

Creative corners

  1. Truth

    What is an unexpected memory you associate with a small act of kindness?

  2. Truth

    What is a detail about a small adventure close to home you would be happy to tell the group?

  3. Dare

    Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  4. Dare

    Make up a short weather forecast in which a bubble-powered bus is the main event. Use a fictional friends' picnic as the setting.

  5. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use a fictional friends' picnic as the setting.

  6. Truth

    What would surprise your friends about your answer to a question about a song tied to a place?

  7. Truth

    What is one thing you would admit to being curious about when it comes to a useful mistake?

  8. Dare

    Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  9. Dare

    Describe a runaway sock as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  10. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use a fictional friends' picnic as the setting.

  11. Dare

    Make up a short weather forecast in which a runaway sock is the main event. Use a fictional friends' picnic as the setting.

  12. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional friends' picnic as the setting.

  13. Dare

    Invent a new board game named after a dancing cactus. Explain one rule. Use a fictional friends' picnic as the setting.

  14. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use a fictional friends' picnic as the setting.

  15. Dare

    Make up a short weather forecast in which a forgetful clock is the main event. Use a fictional friends' picnic as the setting.

Everyday surprises

  1. Dare

    Make a three-line poem about a polite dragon. Rhyming is optional. Use a fictional friends' picnic as the setting.

  2. Dare

    Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  3. Truth

    What is your most lighthearted opinion about a moment of teamwork?

  4. Dare

    Make up a short weather forecast in which a tiny library is the main event. Use a fictional friends' picnic as the setting.

  5. Dare

    Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  6. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  7. Dare

    Describe a cafe run by a bubble-powered bus. Name its signature snack. Use a fictional friends' picnic as the setting.

  8. Truth

    What is your honest first thought about a project you finished?

  9. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use a fictional friends' picnic as the setting.

  10. Truth

    What is a detail about a moment of teamwork you would be happy to tell the group?

  11. Truth

    What is one thing you would admit to being curious about when it comes to a game you keep returning to?

  12. Truth

    What is your most lighthearted opinion about a good recommendation?

  13. Truth

    What is your honest first thought about a challenge you enjoyed?

  14. Truth

    What is your honest first thought about a good weekend ritual?

  15. Dare

    Make up a short weather forecast in which a polite dragon is the main event. Use a fictional friends' picnic as the setting.

Good stories

  1. Truth

    What is a small truth about your experience of a place that made you curious?

  2. Dare

    Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  3. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a fictional friends' picnic as the setting.

  4. Dare

    Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  5. Truth

    What is a detail about a favorite season you would be happy to tell the group?

  6. Truth

    What is your most lighthearted opinion about a memory of a rainy day?

  7. Dare

    Tell a two-sentence mystery about an enormous bookmark. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  8. Dare

    Make a three-line poem about a curious squirrel. Rhyming is optional. Use a fictional friends' picnic as the setting.

  9. Dare

    Describe a cafe run by a cheerful moon. Name its signature snack. Use a fictional friends' picnic as the setting.

  10. Dare

    Make up a short weather forecast in which a talking teapot is the main event. Use a fictional friends' picnic as the setting.

  11. Dare

    Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  12. Dare

    Make up a short weather forecast in which a paper crown is the main event. Use a fictional friends' picnic as the setting.

  13. Dare

    Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  14. Dare

    Invent a new board game named after a lost mitten. Explain one rule. Use a fictional friends' picnic as the setting.

  15. Truth

    What is something you changed your mind about in relation to a new thing you tried?

A little more curious

  1. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use a fictional friends' picnic as the setting.

  2. Truth

    What is your honest first thought about a useful question?

  3. Dare

    Invent a friendly superhero whose only equipment is a cheerful moon. Describe their first mission. Use a fictional friends' picnic as the setting.

  4. Truth

    What is something you changed your mind about in relation to a useful question?

  5. Dare

    Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use a fictional friends' picnic as the setting.

  6. Dare

    Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  7. Dare

    Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  8. Dare

    Describe a cafe run by a friendly comet. Name its signature snack. Use a fictional friends' picnic as the setting.

  9. Dare

    Make a three-line poem about a cheerful moon. Rhyming is optional. Use a fictional friends' picnic as the setting.

  10. Dare

    Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional friends' picnic as the setting.

  11. Truth

    What is your honest first thought about a book you would happily lend?

  12. Truth

    What have you never been asked about a thing you repaired?

  13. Truth

    What is a detail about a project you finished you would be happy to tell the group?

  14. Truth

    What is your most lighthearted opinion about a small act of kindness?

  15. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

How to play with friends

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with friends?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.