300 truth or dare questions for friends

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 101-200 of 300 questions

Creative corners

  1. Truth

    What is your most lighthearted opinion about a tiny celebration?

  2. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  3. Dare

    Invent a new board game named after a forgetful clock. Explain one rule. Use a fictional friends' picnic as the setting.

  4. Dare

    Give a 20-second advertisement for a tree with a door. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  5. Truth

    What is a detail about a song tied to a place you would be happy to tell the group?

  6. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  7. Dare

    Make up a short weather forecast in which an enormous bookmark is the main event. Use a fictional friends' picnic as the setting.

  8. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  9. Truth

    What would surprise your friends about your answer to a question about a project you paused?

  10. Dare

    Invent a new board game named after a mysterious postcard. Explain one rule. Use a fictional friends' picnic as the setting.

  11. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  12. Dare

    Invent a new board game named after a friendly comet. Explain one rule. Use a fictional friends' picnic as the setting.

  13. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  14. Truth

    What is something you changed your mind about in relation to a favorite season?

  15. Truth

    What is your most lighthearted opinion about a tradition you invented?

Everyday surprises

  1. Dare

    Mime using a curious squirrel for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  2. Truth

    What have you never been asked about a tradition you invented?

  3. Truth

    What is an unexpected memory you associate with a small adventure close to home?

  4. Truth

    What have you never been asked about a conversation that changed a plan?

  5. Dare

    Invent a friendly superhero whose only equipment is a colorful suitcase. Describe their first mission. Use a fictional friends' picnic as the setting.

  6. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use a fictional friends' picnic as the setting.

  7. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  8. Truth

    What is an unexpected memory you associate with a comforting routine?

  9. Dare

    Describe a cafe run by a curious squirrel. Name its signature snack. Use a fictional friends' picnic as the setting.

  10. Dare

    Invent a new board game named after a musical sandwich. Explain one rule. Use a fictional friends' picnic as the setting.

  11. Dare

    Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  12. Dare

    Make up a short weather forecast in which a clever pencil is the main event. Use a fictional friends' picnic as the setting.

  13. Dare

    Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  14. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use a fictional friends' picnic as the setting.

  15. Dare

    Make a three-line poem about a sleepy penguin. Rhyming is optional. Use a fictional friends' picnic as the setting.

Good stories

  1. Truth

    What is one thing you would admit to being curious about when it comes to a tradition you invented?

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use a fictional friends' picnic as the setting.

  3. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  4. Dare

    Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use a fictional friends' picnic as the setting.

  5. Truth

    What is one thing you would admit to being curious about when it comes to a surprising collection?

  6. Truth

    What is a detail about a hobby that surprised you you would be happy to tell the group?

  7. Dare

    Invent a new board game named after a sleepy penguin. Explain one rule. Use a fictional friends' picnic as the setting.

  8. Dare

    Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use a fictional friends' picnic as the setting.

  9. Truth

    What is something you would enthusiastically defend about a book you would happily lend?

  10. Truth

    What is one thing you would admit to being curious about when it comes to a favorite quiet place?

  11. Truth

    What is a small truth about your experience of a skill you want to share?

  12. Dare

    Make up a short weather forecast in which a postcard from tomorrow is the main event. Use a fictional friends' picnic as the setting.

  13. Truth

    What is your honest first thought about a small act of kindness?

  14. Truth

    What is a small truth about your experience of a comforting routine?

  15. Truth

    What is an unexpected memory you associate with a useful question?

A little more curious

  1. Dare

    Invent a new board game named after a friendly robot. Explain one rule. Use a fictional friends' picnic as the setting.

  2. Truth

    What is a small truth about your experience of a pleasant surprise?

  3. Truth

    What have you never been asked about a skill you learned slowly?

  4. Truth

    What is something you changed your mind about in relation to a challenge you enjoyed?

  5. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  6. Dare

    Make a three-line poem about a clever pencil. Rhyming is optional. Use a fictional friends' picnic as the setting.

  7. Truth

    What is an unexpected memory you associate with a favorite way to welcome someone?

  8. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional friends' picnic as the setting.

  10. Dare

    Make up a short weather forecast in which a lost mitten is the main event. Use a fictional friends' picnic as the setting.

  11. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use a fictional friends' picnic as the setting.

  12. Truth

    What is an unexpected memory you associate with a project you finished?

  13. Dare

    Tell a two-sentence mystery about a traveling armchair. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  14. Dare

    Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use a fictional friends' picnic as the setting.

  15. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional friends' picnic as the setting.

Easy openers

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a tiny library. Use a fictional friends' picnic as the setting.

  2. Dare

    Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  3. Dare

    Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use a fictional friends' picnic as the setting.

  4. Dare

    Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  5. Dare

    Invent a new board game named after a miniature castle. Explain one rule. Use a fictional friends' picnic as the setting.

  6. Dare

    Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use a fictional friends' picnic as the setting.

  8. Truth

    What is something you would enthusiastically defend about a place that made you curious?

  9. Truth

    What is your most lighthearted opinion about a meal you still remember?

  10. Dare

    Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  11. Truth

    What is a detail about a game you keep returning to you would be happy to tell the group?

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use a fictional friends' picnic as the setting.

  13. Truth

    What is something you would enthusiastically defend about a conversation that changed a plan?

  14. Dare

    Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  15. Truth

    What is an unexpected memory you associate with a habit that saves you time?

Little adventures

  1. Truth

    What would surprise your friends about your answer to a question about a hobby that surprised you?

  2. Truth

    What have you never been asked about a comforting routine?

  3. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a fictional friends' picnic as the setting.

  5. Truth

    What is your honest first thought about a discovery on a walk?

  6. Dare

    Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  7. Truth

    What is an unexpected memory you associate with a meal you still remember?

  8. Dare

    Invent a new board game named after a postcard from tomorrow. Explain one rule. Use a fictional friends' picnic as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use a fictional friends' picnic as the setting.

  10. Dare

    Make a three-line poem about a paper crown. Rhyming is optional. Use a fictional friends' picnic as the setting.

  11. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use a fictional friends' picnic as the setting.

  12. Dare

    Describe a dancing cactus as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is an enormous bookmark. Describe their first mission. Use a fictional friends' picnic as the setting.

  14. Dare

    Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  15. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use a fictional friends' picnic as the setting.

How to play with friends

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with friends?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.