300 truth or dare questions

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 101-150 of 150 questions

A little more curious

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use an imaginary town fair as the setting.

  2. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use an imaginary town fair as the setting.

  3. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use an imaginary town fair as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary town fair as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use an imaginary town fair as the setting.

  6. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary town fair as the setting.

  7. Dare

    Make a three-line poem about a polite dragon. Rhyming is optional. Use an imaginary town fair as the setting.

  8. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary town fair as the setting.

  9. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use an imaginary town fair as the setting.

  10. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use an imaginary town fair as the setting.

  11. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  12. Dare

    Invent a new board game named after a garden gnome. Explain one rule. Use an imaginary town fair as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a traveling armchair. Use an imaginary town fair as the setting.

  14. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use an imaginary town fair as the setting.

Little adventures

  1. Dare

    Mime using a tree with a door for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  2. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary town fair as the setting.

  3. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  4. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  5. Dare

    Invent a friendly superhero whose only equipment is a colorful suitcase. Describe their first mission. Use an imaginary town fair as the setting.

  6. Dare

    Invent a new board game named after a brave paper boat. Explain one rule. Use an imaginary town fair as the setting.

  7. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use an imaginary town fair as the setting.

  8. Dare

    Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use an imaginary town fair as the setting.

  9. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use an imaginary town fair as the setting.

  10. Dare

    Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  11. Dare

    Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  12. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary town fair as the setting.

  13. Dare

    Make a three-line poem about a runaway sock. Rhyming is optional. Use an imaginary town fair as the setting.

Everyday surprises

  1. Dare

    Invent a friendly superhero whose only equipment is a polite dragon. Describe their first mission. Use an imaginary town fair as the setting.

  2. Dare

    Make up a short weather forecast in which a miniature castle is the main event. Use an imaginary town fair as the setting.

  3. Dare

    Invent a friendly superhero whose only equipment is a floating pancake. Describe their first mission. Use an imaginary town fair as the setting.

  4. Dare

    Describe a cafe run by a curious squirrel. Name its signature snack. Use an imaginary town fair as the setting.

  5. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use an imaginary town fair as the setting.

  6. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  7. Dare

    Give a 20-second advertisement for a squeaky bicycle. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  8. Dare

    Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  9. Dare

    Make a three-line poem about a floating pancake. Rhyming is optional. Use an imaginary town fair as the setting.

  10. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  11. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use an imaginary town fair as the setting.

  12. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use an imaginary town fair as the setting.

  13. Dare

    Make a three-line poem about a talking teapot. Rhyming is optional. Use an imaginary town fair as the setting.

How to play with everyone

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with everyone?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

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