300 truth or dare questions for winter

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-50 of 50 questions

Everyday surprises

  1. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  2. Dare

    Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  3. Dare

    Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  4. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary snowy village as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a traveling armchair. Use an imaginary snowy village as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like a talking teapot. Use an imaginary snowy village as the setting.

  7. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  8. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  9. Dare

    Invent a friendly superhero whose only equipment is a sleepy penguin. Describe their first mission. Use an imaginary snowy village as the setting.

  10. Dare

    Give a 20-second advertisement for a talking teapot. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  11. Dare

    Tell a two-sentence mystery about a miniature castle. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  12. Dare

    Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  13. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  14. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use an imaginary snowy village as the setting.

  15. Dare

    Make up a short weather forecast in which a bubble-powered bus is the main event. Use an imaginary snowy village as the setting.

  16. Dare

    Tell a two-sentence mystery about a traveling armchair. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  17. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use an imaginary snowy village as the setting.

  18. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use an imaginary snowy village as the setting.

  19. Dare

    Describe a cafe run by a lost mitten. Name its signature snack. Use an imaginary snowy village as the setting.

  20. Dare

    Make a three-line poem about an enormous bookmark. Rhyming is optional. Use an imaginary snowy village as the setting.

  21. Dare

    Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  22. Dare

    Give a polite acceptance speech for an imaginary award shaped like a friendly robot. Use an imaginary snowy village as the setting.

  23. Dare

    Invent a friendly superhero whose only equipment is a musical sandwich. Describe their first mission. Use an imaginary snowy village as the setting.

  24. Dare

    Give a 20-second advertisement for a brave paper boat. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  25. Dare

    Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use an imaginary snowy village as the setting.

  26. Dare

    Make up a short weather forecast in which a forgetful clock is the main event. Use an imaginary snowy village as the setting.

  27. Dare

    Mime using a sleepy penguin for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  28. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use an imaginary snowy village as the setting.

  29. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use an imaginary snowy village as the setting.

  30. Dare

    Invent a friendly superhero whose only equipment is a dramatic houseplant. Describe their first mission. Use an imaginary snowy village as the setting.

  31. Dare

    Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  32. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  33. Dare

    Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary snowy village as the setting.

  34. Dare

    Describe a cafe run by a floating pancake. Name its signature snack. Use an imaginary snowy village as the setting.

  35. Dare

    Give a polite acceptance speech for an imaginary award shaped like a miniature castle. Use an imaginary snowy village as the setting.

  36. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  37. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use an imaginary snowy village as the setting.

  38. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  39. Dare

    Mime using a dancing cactus for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  40. Dare

    Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

How to play with winter

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with winter?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.