300 truth or dare questions for winter

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-100 of 150 questions

Everyday surprises

  1. Dare

    Mime using a mysterious postcard for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a friendly comet. Use an imaginary snowy village as the setting.

  3. Dare

    Mime using a clever pencil for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use an imaginary snowy village as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use an imaginary snowy village as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use an imaginary snowy village as the setting.

  7. Dare

    Give a polite acceptance speech for an imaginary award shaped like a postcard from tomorrow. Use an imaginary snowy village as the setting.

  8. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  9. Dare

    Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  10. Dare

    Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  11. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary snowy village as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a traveling armchair. Use an imaginary snowy village as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a talking teapot. Use an imaginary snowy village as the setting.

  14. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  15. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  16. Dare

    Invent a friendly superhero whose only equipment is a sleepy penguin. Describe their first mission. Use an imaginary snowy village as the setting.

  17. Dare

    Give a 20-second advertisement for a talking teapot. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  18. Dare

    Tell a two-sentence mystery about a miniature castle. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  19. Dare

    Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  20. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  21. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use an imaginary snowy village as the setting.

  22. Dare

    Make up a short weather forecast in which a bubble-powered bus is the main event. Use an imaginary snowy village as the setting.

  23. Dare

    Tell a two-sentence mystery about a traveling armchair. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  24. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use an imaginary snowy village as the setting.

  25. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use an imaginary snowy village as the setting.

  26. Dare

    Describe a cafe run by a lost mitten. Name its signature snack. Use an imaginary snowy village as the setting.

  27. Dare

    Make a three-line poem about an enormous bookmark. Rhyming is optional. Use an imaginary snowy village as the setting.

  28. Dare

    Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  29. Dare

    Give a polite acceptance speech for an imaginary award shaped like a friendly robot. Use an imaginary snowy village as the setting.

  30. Dare

    Invent a friendly superhero whose only equipment is a musical sandwich. Describe their first mission. Use an imaginary snowy village as the setting.

A little more curious

  1. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use an imaginary snowy village as the setting.

  2. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  3. Dare

    Describe a forgetful clock as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use an imaginary snowy village as the setting.

  5. Dare

    Make a three-line poem about a runaway sock. Rhyming is optional. Use an imaginary snowy village as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use an imaginary snowy village as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a polite dragon. Describe their first mission. Use an imaginary snowy village as the setting.

  8. Dare

    Invent a new board game named after a musical sandwich. Explain one rule. Use an imaginary snowy village as the setting.

  9. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  10. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use an imaginary snowy village as the setting.

  11. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  12. Dare

    Describe a lost mitten as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  13. Dare

    Make up a short weather forecast in which a curious squirrel is the main event. Use an imaginary snowy village as the setting.

  14. Dare

    Invent a new board game named after a talking teapot. Explain one rule. Use an imaginary snowy village as the setting.

  15. Dare

    Describe a cafe run by a very small umbrella. Name its signature snack. Use an imaginary snowy village as the setting.

  16. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use an imaginary snowy village as the setting.

  17. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  18. Dare

    Make a three-line poem about a secret picnic. Rhyming is optional. Use an imaginary snowy village as the setting.

  19. Dare

    Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use an imaginary snowy village as the setting.

  20. Dare

    Invent a friendly superhero whose only equipment is a friendly robot. Describe their first mission. Use an imaginary snowy village as the setting.

  21. Dare

    Mime using a tree with a door for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  22. Dare

    Make a three-line poem about a brave paper boat. Rhyming is optional. Use an imaginary snowy village as the setting.

  23. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use an imaginary snowy village as the setting.

  24. Dare

    Mime using an enormous bookmark for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  25. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  26. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary snowy village as the setting.

  27. Dare

    Make a three-line poem about a postcard from tomorrow. Rhyming is optional. Use an imaginary snowy village as the setting.

  28. Dare

    Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  29. Dare

    Make a three-line poem about a talking teapot. Rhyming is optional. Use an imaginary snowy village as the setting.

  30. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary snowy village as the setting.

Little adventures

  1. Dare

    Invent a new board game named after a bubble-powered bus. Explain one rule. Use an imaginary snowy village as the setting.

  2. Dare

    Describe a miniature castle as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  3. Dare

    Mime using a traveling armchair for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a cheerful moon. Describe their first mission. Use an imaginary snowy village as the setting.

  5. Dare

    Invent a new board game named after a polite dragon. Explain one rule. Use an imaginary snowy village as the setting.

  6. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use an imaginary snowy village as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary snowy village as the setting.

  8. Dare

    Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use an imaginary snowy village as the setting.

  9. Dare

    Mime using a cheerful moon for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  10. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use an imaginary snowy village as the setting.

  11. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  12. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use an imaginary snowy village as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use an imaginary snowy village as the setting.

  14. Dare

    Invent a new board game named after a dramatic houseplant. Explain one rule. Use an imaginary snowy village as the setting.

  15. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use an imaginary snowy village as the setting.

  16. Dare

    Make up a short weather forecast in which a squeaky bicycle is the main event. Use an imaginary snowy village as the setting.

  17. Dare

    Describe a cafe run by a tree with a door. Name its signature snack. Use an imaginary snowy village as the setting.

  18. Dare

    Invent a new board game named after a brave paper boat. Explain one rule. Use an imaginary snowy village as the setting.

  19. Dare

    Make up a short weather forecast in which a postcard from tomorrow is the main event. Use an imaginary snowy village as the setting.

  20. Dare

    Tell a two-sentence mystery about a garden gnome. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  21. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use an imaginary snowy village as the setting.

  22. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary snowy village as the setting.

  23. Dare

    Describe a cafe run by a sleepy penguin. Name its signature snack. Use an imaginary snowy village as the setting.

  24. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use an imaginary snowy village as the setting.

  25. Dare

    Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use an imaginary snowy village as the setting.

  26. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  27. Dare

    Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use an imaginary snowy village as the setting.

  28. Dare

    Make up a short weather forecast in which a tiny library is the main event. Use an imaginary snowy village as the setting.

  29. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  30. Dare

    Describe a very small umbrella as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

How to play with winter

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with winter?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.