300 truth or dare questions for winter

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 201-300 of 300 questions

Easy openers

  1. Truth

    What is your most lighthearted opinion about the story behind a winter bird feeder?

  2. Truth

    What is something you changed your mind about in relation to a bowl of homemade soup?

  3. Truth

    What is an unexpected memory you associate with a frosty morning walk?

  4. Truth

    What is your most lighthearted opinion about an unexpected use for a cocoa recipe?

  5. Truth

    What have you never been asked about a creative twist on a frosty morning walk?

  6. Truth

    What is a small truth about your experience of a knitted scarf?

  7. Truth

    What is your honest first thought about a knitted scarf?

  8. Truth

    What is an unexpected memory you associate with a bowl of homemade soup?

  9. Truth

    What is one thing you would admit to being curious about when it comes to a winter reading project?

  10. Truth

    What is a detail about a creative twist on a snowy-window view you would be happy to tell the group?

  11. Truth

    What is something you changed your mind about in relation to a creative twist on a winter reading project?

  12. Truth

    What is an unexpected memory you associate with the story behind a quiet winter sunset?

  13. Truth

    What have you never been asked about a bowl of homemade soup?

  14. Truth

    What is something you changed your mind about in relation to the story behind a snowy-window view?

  15. Truth

    What is a small truth about your experience of the story behind a cozy indoor game?

Little adventures

  1. Dare

    Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  2. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  3. Dare

    Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  4. Dare

    Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  5. Dare

    Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  6. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary snowy village as the setting.

  7. Dare

    Make up a short weather forecast in which a floating pancake is the main event. Use an imaginary snowy village as the setting.

  8. Dare

    Describe a tree with a door as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  9. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use an imaginary snowy village as the setting.

  10. Dare

    Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use an imaginary snowy village as the setting.

  11. Dare

    Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  12. Dare

    Tell a two-sentence mystery about a tree with a door. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  13. Dare

    Make up a short weather forecast in which a paper crown is the main event. Use an imaginary snowy village as the setting.

  14. Dare

    Invent a friendly superhero whose only equipment is a floating pancake. Describe their first mission. Use an imaginary snowy village as the setting.

  15. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

Creative corners

  1. Truth

    What is a small truth about your experience of a creative twist on a frosty morning walk?

  2. Truth

    What is something you would enthusiastically defend about the story behind a knitted scarf?

  3. Truth

    What is your honest first thought about the story behind a winter bird feeder?

  4. Truth

    What is a small truth about your experience of an unexpected use for a frosty morning walk?

  5. Truth

    What is one thing you would admit to being curious about when it comes to an unexpected use for a cozy indoor game?

  6. Truth

    What is one thing you would admit to being curious about when it comes to the story behind a bowl of homemade soup?

  7. Truth

    What would surprise your friends about your answer to a question about a quiet winter sunset?

  8. Truth

    What would surprise your friends about your answer to a question about a bowl of homemade soup?

  9. Truth

    What is a small truth about your experience of the story behind a snowy-window view?

  10. Truth

    What is one thing you would admit to being curious about when it comes to a snowy-window view?

  11. Truth

    What is something you changed your mind about in relation to an unexpected use for a snowy-window view?

  12. Truth

    What is an unexpected memory you associate with the story behind a winter bird feeder?

  13. Truth

    What is your most lighthearted opinion about a creative twist on a cocoa recipe?

  14. Truth

    What is one thing you would admit to being curious about when it comes to an unexpected use for a paper snowflake?

  15. Truth

    What is a detail about an unexpected use for a quiet winter sunset you would be happy to tell the group?

Everyday surprises

  1. Dare

    Make up a short weather forecast in which a forgetful clock is the main event. Use an imaginary snowy village as the setting.

  2. Dare

    Mime using a sleepy penguin for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  3. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use an imaginary snowy village as the setting.

  4. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use an imaginary snowy village as the setting.

  5. Dare

    Invent a friendly superhero whose only equipment is a dramatic houseplant. Describe their first mission. Use an imaginary snowy village as the setting.

  6. Dare

    Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  7. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  8. Dare

    Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary snowy village as the setting.

  9. Dare

    Describe a cafe run by a floating pancake. Name its signature snack. Use an imaginary snowy village as the setting.

  10. Dare

    Give a polite acceptance speech for an imaginary award shaped like a miniature castle. Use an imaginary snowy village as the setting.

  11. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use an imaginary snowy village as the setting.

  13. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  14. Dare

    Mime using a dancing cactus for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  15. Dare

    Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

Good stories

  1. Truth

    What is one thing you would admit to being curious about when it comes to an unexpected use for a winter reading project?

  2. Truth

    What is one thing you would admit to being curious about when it comes to the story behind a frosty morning walk?

  3. Truth

    What is a detail about a creative twist on a frosty morning walk you would be happy to tell the group?

  4. Truth

    What is your most lighthearted opinion about the story behind a paper snowflake?

  5. Truth

    What is one thing you would admit to being curious about when it comes to the story behind a knitted scarf?

  6. Truth

    What is something you would enthusiastically defend about a creative twist on a winter reading project?

  7. Truth

    What would surprise your friends about your answer to a question about the story behind a bowl of homemade soup?

  8. Truth

    What is your honest first thought about a creative twist on a quiet winter sunset?

  9. Truth

    What would surprise your friends about your answer to a question about a paper snowflake?

  10. Truth

    What is something you changed your mind about in relation to a knitted scarf?

  11. Truth

    What is something you would enthusiastically defend about the story behind a paper snowflake?

  12. Truth

    What would surprise your friends about your answer to a question about an unexpected use for a cozy indoor game?

  13. Truth

    What is your honest first thought about the story behind a quiet winter sunset?

  14. Truth

    What is one thing you would admit to being curious about when it comes to a knitted scarf?

  15. Truth

    What would surprise your friends about your answer to a question about an unexpected use for a frosty morning walk?

A little more curious

  1. Dare

    Invent a new board game named after a sleepy penguin. Explain one rule. Use an imaginary snowy village as the setting.

  2. Dare

    Make a three-line poem about a dancing cactus. Rhyming is optional. Use an imaginary snowy village as the setting.

  3. Dare

    Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  4. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  5. Dare

    Describe a curious squirrel as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  6. Dare

    Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  7. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary snowy village as the setting.

  8. Dare

    Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  9. Dare

    Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  10. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  11. Dare

    Make up a short weather forecast in which a colorful suitcase is the main event. Use an imaginary snowy village as the setting.

  12. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use an imaginary snowy village as the setting.

  13. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary snowy village as the setting.

  14. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  15. Dare

    Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

How to play with winter

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with winter?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.