300 truth or dare questions for winter

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-50 of 50 questions

A little more curious

  1. Dare

    Invent a new board game named after a musical sandwich. Explain one rule. Use an imaginary snowy village as the setting.

  2. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  3. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use an imaginary snowy village as the setting.

  4. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  5. Dare

    Describe a lost mitten as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  6. Dare

    Make up a short weather forecast in which a curious squirrel is the main event. Use an imaginary snowy village as the setting.

  7. Dare

    Invent a new board game named after a talking teapot. Explain one rule. Use an imaginary snowy village as the setting.

  8. Dare

    Describe a cafe run by a very small umbrella. Name its signature snack. Use an imaginary snowy village as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use an imaginary snowy village as the setting.

  10. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  11. Dare

    Make a three-line poem about a secret picnic. Rhyming is optional. Use an imaginary snowy village as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use an imaginary snowy village as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a friendly robot. Describe their first mission. Use an imaginary snowy village as the setting.

  14. Dare

    Mime using a tree with a door for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  15. Dare

    Make a three-line poem about a brave paper boat. Rhyming is optional. Use an imaginary snowy village as the setting.

  16. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use an imaginary snowy village as the setting.

  17. Dare

    Mime using an enormous bookmark for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  18. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  19. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary snowy village as the setting.

  20. Dare

    Make a three-line poem about a postcard from tomorrow. Rhyming is optional. Use an imaginary snowy village as the setting.

  21. Dare

    Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  22. Dare

    Make a three-line poem about a talking teapot. Rhyming is optional. Use an imaginary snowy village as the setting.

  23. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary snowy village as the setting.

  24. Dare

    Make a three-line poem about a curious squirrel. Rhyming is optional. Use an imaginary snowy village as the setting.

  25. Dare

    Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use an imaginary snowy village as the setting.

  26. Dare

    Invent a new board game named after a sleepy penguin. Explain one rule. Use an imaginary snowy village as the setting.

  27. Dare

    Make a three-line poem about a dancing cactus. Rhyming is optional. Use an imaginary snowy village as the setting.

  28. Dare

    Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  29. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  30. Dare

    Describe a curious squirrel as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  31. Dare

    Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  32. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary snowy village as the setting.

  33. Dare

    Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  34. Dare

    Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  35. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  36. Dare

    Make up a short weather forecast in which a colorful suitcase is the main event. Use an imaginary snowy village as the setting.

  37. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use an imaginary snowy village as the setting.

  38. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary snowy village as the setting.

  39. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  40. Dare

    Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

How to play with winter

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with winter?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.