300 truth or dare questions for winter

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-50 of 50 questions

Little adventures

  1. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary snowy village as the setting.

  2. Dare

    Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use an imaginary snowy village as the setting.

  3. Dare

    Mime using a cheerful moon for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use an imaginary snowy village as the setting.

  5. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  6. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use an imaginary snowy village as the setting.

  7. Dare

    Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use an imaginary snowy village as the setting.

  8. Dare

    Invent a new board game named after a dramatic houseplant. Explain one rule. Use an imaginary snowy village as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use an imaginary snowy village as the setting.

  10. Dare

    Make up a short weather forecast in which a squeaky bicycle is the main event. Use an imaginary snowy village as the setting.

  11. Dare

    Describe a cafe run by a tree with a door. Name its signature snack. Use an imaginary snowy village as the setting.

  12. Dare

    Invent a new board game named after a brave paper boat. Explain one rule. Use an imaginary snowy village as the setting.

  13. Dare

    Make up a short weather forecast in which a postcard from tomorrow is the main event. Use an imaginary snowy village as the setting.

  14. Dare

    Tell a two-sentence mystery about a garden gnome. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  15. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use an imaginary snowy village as the setting.

  16. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary snowy village as the setting.

  17. Dare

    Describe a cafe run by a sleepy penguin. Name its signature snack. Use an imaginary snowy village as the setting.

  18. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use an imaginary snowy village as the setting.

  19. Dare

    Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use an imaginary snowy village as the setting.

  20. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  21. Dare

    Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use an imaginary snowy village as the setting.

  22. Dare

    Make up a short weather forecast in which a tiny library is the main event. Use an imaginary snowy village as the setting.

  23. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  24. Dare

    Describe a very small umbrella as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  25. Dare

    Describe a cafe run by a tiny library. Name its signature snack. Use an imaginary snowy village as the setting.

  26. Dare

    Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  27. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  28. Dare

    Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  29. Dare

    Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  30. Dare

    Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.

  31. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary snowy village as the setting.

  32. Dare

    Make up a short weather forecast in which a floating pancake is the main event. Use an imaginary snowy village as the setting.

  33. Dare

    Describe a tree with a door as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

  34. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use an imaginary snowy village as the setting.

  35. Dare

    Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use an imaginary snowy village as the setting.

  36. Dare

    Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.

  37. Dare

    Tell a two-sentence mystery about a tree with a door. Give it a cheerful ending. Use an imaginary snowy village as the setting.

  38. Dare

    Make up a short weather forecast in which a paper crown is the main event. Use an imaginary snowy village as the setting.

  39. Dare

    Invent a friendly superhero whose only equipment is a floating pancake. Describe their first mission. Use an imaginary snowy village as the setting.

  40. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.

How to play with winter

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with winter?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.