300 truth or dare questions for winter
A story to tell or a playful challenge to try.
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Rated general. Everyone can skip.
Showing 101-150 of 150 questions
- Dare
Give a 20-second advertisement for a brave paper boat. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Make a three-line poem about a curious squirrel. Rhyming is optional. Use an imaginary snowy village as the setting.
- Dare
Describe a cafe run by a tiny library. Name its signature snack. Use an imaginary snowy village as the setting.
- Dare
Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use an imaginary snowy village as the setting.
- Dare
Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use an imaginary snowy village as the setting.
- Dare
Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Make up a short weather forecast in which a forgetful clock is the main event. Use an imaginary snowy village as the setting.
- Dare
Invent a new board game named after a sleepy penguin. Explain one rule. Use an imaginary snowy village as the setting.
- Dare
Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.
- Dare
Mime using a sleepy penguin for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
A little more curious
- Dare
Make a three-line poem about a dancing cactus. Rhyming is optional. Use an imaginary snowy village as the setting.
- Dare
Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.
- Dare
Describe a curious squirrel as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary snowy village as the setting.
- Dare
Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Describe a cheerful moon as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.
- Dare
Make up a short weather forecast in which a colorful suitcase is the main event. Use an imaginary snowy village as the setting.
- Dare
Describe a cafe run by a polite dragon. Name its signature snack. Use an imaginary snowy village as the setting.
- Dare
Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Mime using a tiny library for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
Little adventures
- Dare
Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use an imaginary snowy village as the setting.
- Dare
Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary snowy village as the setting.
- Dare
Make up a short weather forecast in which a floating pancake is the main event. Use an imaginary snowy village as the setting.
- Dare
Describe a tree with a door as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.
- Dare
Describe a cafe run by a brave paper boat. Name its signature snack. Use an imaginary snowy village as the setting.
- Dare
Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Tell a two-sentence mystery about a tree with a door. Give it a cheerful ending. Use an imaginary snowy village as the setting.
- Dare
Make up a short weather forecast in which a paper crown is the main event. Use an imaginary snowy village as the setting.
- Dare
Invent a friendly superhero whose only equipment is a floating pancake. Describe their first mission. Use an imaginary snowy village as the setting.
- Dare
Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary snowy village as the setting.
Everyday surprises
- Dare
Make a three-line poem about a mysterious postcard. Rhyming is optional. Use an imaginary snowy village as the setting.
- Dare
Make up a short weather forecast in which a musical sandwich is the main event. Use an imaginary snowy village as the setting.
- Dare
Invent a friendly superhero whose only equipment is a dramatic houseplant. Describe their first mission. Use an imaginary snowy village as the setting.
- Dare
Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary snowy village as the setting.
- Dare
Describe a cafe run by a floating pancake. Name its signature snack. Use an imaginary snowy village as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a miniature castle. Use an imaginary snowy village as the setting.
- Dare
Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
- Dare
Mime using a dancing cactus for 15 seconds. Let willing players guess what it is. Use an imaginary snowy village as the setting.
- Dare
Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use an imaginary snowy village as the setting.
How to play with winter
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with winter?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a winter round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.