300 truth or dare questions for party

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-50 of 50 questions

A little more curious

  1. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use an imaginary costume party as the setting.

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use an imaginary costume party as the setting.

  3. Dare

    Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use an imaginary costume party as the setting.

  4. Dare

    Describe a dancing cactus as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  5. Dare

    Mime using a forgetful clock for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  6. Dare

    Invent a new board game named after a very small umbrella. Explain one rule. Use an imaginary costume party as the setting.

  7. Dare

    Describe a cafe run by a runaway sock. Name its signature snack. Use an imaginary costume party as the setting.

  8. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use an imaginary costume party as the setting.

  9. Dare

    Describe a colorful suitcase as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  10. Dare

    Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use an imaginary costume party as the setting.

  11. Dare

    Mime using a floating pancake for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  12. Dare

    Describe a cafe run by a mysterious postcard. Name its signature snack. Use an imaginary costume party as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use an imaginary costume party as the setting.

  14. Dare

    Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use an imaginary costume party as the setting.

  15. Dare

    Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use an imaginary costume party as the setting.

  16. Dare

    Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  17. Dare

    Give a 20-second advertisement for a talking teapot. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  18. Dare

    Describe a cafe run by a friendly comet. Name its signature snack. Use an imaginary costume party as the setting.

  19. Dare

    Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use an imaginary costume party as the setting.

  20. Dare

    Describe a cafe run by a dancing cactus. Name its signature snack. Use an imaginary costume party as the setting.

  21. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary costume party as the setting.

  22. Dare

    Make a three-line poem about a tiny library. Rhyming is optional. Use an imaginary costume party as the setting.

  23. Dare

    Describe a cafe run by a paper crown. Name its signature snack. Use an imaginary costume party as the setting.

  24. Dare

    Give a polite acceptance speech for an imaginary award shaped like a miniature castle. Use an imaginary costume party as the setting.

  25. Dare

    Invent a new board game named after a postcard from tomorrow. Explain one rule. Use an imaginary costume party as the setting.

  26. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  27. Dare

    Describe a floating pancake as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  28. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary costume party as the setting.

  29. Dare

    Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  30. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use an imaginary costume party as the setting.

  31. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use an imaginary costume party as the setting.

  32. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use an imaginary costume party as the setting.

  33. Dare

    Make up a short weather forecast in which a clever pencil is the main event. Use an imaginary costume party as the setting.

  34. Dare

    Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary costume party as the setting.

  35. Dare

    Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary costume party as the setting.

  36. Dare

    Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use an imaginary costume party as the setting.

  37. Dare

    Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use an imaginary costume party as the setting.

  38. Dare

    Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use an imaginary costume party as the setting.

  39. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use an imaginary costume party as the setting.

  40. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

How to play with party

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with party?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.