300 truth or dare questions for party

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated general. Everyone can skip.

Showing 1-50 of 50 questions

Everyday surprises

  1. Dare

    Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  2. Dare

    Make up a short weather forecast in which a friendly comet is the main event. Use an imaginary costume party as the setting.

  3. Dare

    Give a 20-second advertisement for a bubble-powered bus. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  4. Dare

    Invent a new board game named after a bubble-powered bus. Explain one rule. Use an imaginary costume party as the setting.

  5. Dare

    Make up a short weather forecast in which a colorful suitcase is the main event. Use an imaginary costume party as the setting.

  6. Dare

    Make a three-line poem about a very small umbrella. Rhyming is optional. Use an imaginary costume party as the setting.

  7. Dare

    Invent a new board game named after a traveling armchair. Explain one rule. Use an imaginary costume party as the setting.

  8. Dare

    Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary costume party as the setting.

  9. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use an imaginary costume party as the setting.

  10. Dare

    Describe a bubble-powered bus as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  11. Dare

    Invent a new board game named after a miniature castle. Explain one rule. Use an imaginary costume party as the setting.

  12. Dare

    Describe a secret picnic as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  13. Dare

    Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  14. Dare

    Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary costume party as the setting.

  15. Dare

    Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use an imaginary costume party as the setting.

  16. Dare

    Make up a short weather forecast in which a dramatic houseplant is the main event. Use an imaginary costume party as the setting.

  17. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use an imaginary costume party as the setting.

  18. Dare

    Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use an imaginary costume party as the setting.

  19. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  20. Dare

    Invent a new board game named after a dancing cactus. Explain one rule. Use an imaginary costume party as the setting.

  21. Dare

    Describe a cafe run by a musical sandwich. Name its signature snack. Use an imaginary costume party as the setting.

  22. Dare

    Make a three-line poem about a friendly comet. Rhyming is optional. Use an imaginary costume party as the setting.

  23. Dare

    Invent a friendly superhero whose only equipment is a mysterious postcard. Describe their first mission. Use an imaginary costume party as the setting.

  24. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary costume party as the setting.

  25. Dare

    Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use an imaginary costume party as the setting.

  26. Dare

    Make up a short weather forecast in which a dancing cactus is the main event. Use an imaginary costume party as the setting.

  27. Dare

    Describe a cafe run by a garden gnome. Name its signature snack. Use an imaginary costume party as the setting.

  28. Dare

    Mime using a colorful suitcase for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  29. Dare

    Mime using a talking teapot for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  30. Dare

    Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  31. Dare

    Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  32. Dare

    Give a 20-second advertisement for a squeaky bicycle. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  33. Dare

    Mime using a mysterious postcard for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  34. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  35. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use an imaginary costume party as the setting.

  36. Dare

    Make a three-line poem about a dramatic houseplant. Rhyming is optional. Use an imaginary costume party as the setting.

  37. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use an imaginary costume party as the setting.

  38. Dare

    Give a polite acceptance speech for an imaginary award shaped like a garden gnome. Use an imaginary costume party as the setting.

  39. Dare

    Describe a paper crown as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  40. Dare

    Describe a cafe run by a lost mitten. Name its signature snack. Use an imaginary costume party as the setting.

How to play with party

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with party?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.