300 truth or dare questions for party

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-50 of 50 questions

Little adventures

  1. Dare

    Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  2. Dare

    Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  3. Dare

    Invent a new board game named after a tree with a door. Explain one rule. Use an imaginary costume party as the setting.

  4. Dare

    Tell a two-sentence mystery about a dancing cactus. Give it a cheerful ending. Use an imaginary costume party as the setting.

  5. Dare

    Give a 20-second advertisement for a curious squirrel. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  6. Dare

    Make a three-line poem about a secret picnic. Rhyming is optional. Use an imaginary costume party as the setting.

  7. Dare

    Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  8. Dare

    Describe a cafe run by a tiny library. Name its signature snack. Use an imaginary costume party as the setting.

  9. Dare

    Make a three-line poem about a squeaky bicycle. Rhyming is optional. Use an imaginary costume party as the setting.

  10. Dare

    Invent a new board game named after a friendly robot. Explain one rule. Use an imaginary costume party as the setting.

  11. Dare

    Invent a friendly superhero whose only equipment is a sleepy penguin. Describe their first mission. Use an imaginary costume party as the setting.

  12. Dare

    Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use an imaginary costume party as the setting.

  13. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary costume party as the setting.

  14. Dare

    Invent a friendly superhero whose only equipment is a friendly robot. Describe their first mission. Use an imaginary costume party as the setting.

  15. Dare

    Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use an imaginary costume party as the setting.

  16. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  17. Dare

    Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use an imaginary costume party as the setting.

  18. Dare

    Tell a two-sentence mystery about a forgetful clock. Give it a cheerful ending. Use an imaginary costume party as the setting.

  19. Dare

    Give a polite acceptance speech for an imaginary award shaped like a dramatic houseplant. Use an imaginary costume party as the setting.

  20. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use an imaginary costume party as the setting.

  21. Dare

    Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use an imaginary costume party as the setting.

  22. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use an imaginary costume party as the setting.

  23. Dare

    Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use an imaginary costume party as the setting.

  24. Dare

    Make up a short weather forecast in which a polite dragon is the main event. Use an imaginary costume party as the setting.

  25. Dare

    Describe a cafe run by a miniature castle. Name its signature snack. Use an imaginary costume party as the setting.

  26. Dare

    Mime using a curious squirrel for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  27. Dare

    Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use an imaginary costume party as the setting.

  28. Dare

    Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use an imaginary costume party as the setting.

  29. Dare

    Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use an imaginary costume party as the setting.

  30. Dare

    Describe a cafe run by a curious squirrel. Name its signature snack. Use an imaginary costume party as the setting.

  31. Dare

    Describe a mysterious postcard as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  32. Dare

    Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use an imaginary costume party as the setting.

  33. Dare

    Mime using a dancing cactus for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  34. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use an imaginary costume party as the setting.

  35. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use an imaginary costume party as the setting.

  36. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  37. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary costume party as the setting.

  38. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.

  39. Dare

    Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use an imaginary costume party as the setting.

  40. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary costume party as the setting.

How to play with party

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with party?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.