300 truth or dare questions for party
A story to tell or a playful challenge to try.
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Rated general. Everyone can skip.
Showing 101-150 of 150 questions
- Dare
Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a miniature castle. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a miniature castle. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a postcard from tomorrow. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Mime using a curious squirrel for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a dancing cactus is the main event. Use an imaginary costume party as the setting.
- Dare
Describe a sleepy penguin as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a garden gnome. Name its signature snack. Use an imaginary costume party as the setting.
A little more curious
- Dare
Describe a floating pancake as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a curious squirrel. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a friendly robot. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a clever pencil is the main event. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a musical sandwich. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe an enormous bookmark as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
Little adventures
- Dare
Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a curious squirrel. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Describe a mysterious postcard as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use an imaginary costume party as the setting.
- Dare
Mime using a dancing cactus for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Describe a garden gnome as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary costume party as the setting.
Everyday surprises
- Dare
Mime using a colorful suitcase for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Mime using a talking teapot for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Mime using a friendly robot for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Mime using a runaway sock for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a squeaky bicycle. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Mime using a mysterious postcard for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Describe a traveling armchair as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a colorful suitcase. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a dramatic houseplant. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a garden gnome. Use an imaginary costume party as the setting.
- Dare
Describe a paper crown as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a lost mitten. Name its signature snack. Use an imaginary costume party as the setting.
How to play with party
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with party?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.