300 truth or dare questions for party
A story to tell or a playful challenge to try.
Choose another audience or theme
Rated general. Everyone can skip.
Showing 1-100 of 150 questions
- Dare
Invent a new board game named after a sleepy penguin. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a tree with a door. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe a very small umbrella as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a very small umbrella. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a secret picnic is the main event. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is an enormous bookmark. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a brave paper boat. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a squeaky bicycle. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
Everyday surprises
- Dare
Make up a short weather forecast in which a cheerful moon is the main event. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a cheerful moon. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a brave paper boat. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a floating pancake. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a musical sandwich. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a secret picnic. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after an enormous bookmark. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a friendly comet is the main event. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a bubble-powered bus. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a bubble-powered bus. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a colorful suitcase is the main event. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a very small umbrella. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a traveling armchair. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe a bubble-powered bus as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a miniature castle. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Describe a secret picnic as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a dramatic houseplant is the main event. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe a talking teapot as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a dancing cactus. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a musical sandwich. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a friendly comet. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a mysterious postcard. Describe their first mission. Use an imaginary costume party as the setting.
A little more curious
- Dare
Describe a musical sandwich as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about an enormous bookmark. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a tree with a door. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe a dancing cactus as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Mime using a forgetful clock for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a very small umbrella. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a runaway sock. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a forgetful clock. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Describe a colorful suitcase as if you were a guide in a very important museum. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use an imaginary costume party as the setting.
- Dare
Mime using a floating pancake for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a mysterious postcard. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a talking teapot. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a friendly comet. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a tiny library. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a dancing cactus. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a lost mitten. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a tiny library. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a paper crown. Name its signature snack. Use an imaginary costume party as the setting.
Little adventures
- Dare
Make a three-line poem about a polite dragon. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a colorful suitcase. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a garden gnome is the main event. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a paper crown. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which an enormous bookmark is the main event. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a tree with a door. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a dancing cactus. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a curious squirrel. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a secret picnic. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Mime using a brave paper boat for 15 seconds. Let willing players guess what it is. Use an imaginary costume party as the setting.
- Dare
Describe a cafe run by a tiny library. Name its signature snack. Use an imaginary costume party as the setting.
- Dare
Make a three-line poem about a squeaky bicycle. Rhyming is optional. Use an imaginary costume party as the setting.
- Dare
Invent a new board game named after a friendly robot. Explain one rule. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a sleepy penguin. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a sleepy penguin is the main event. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a friendly robot. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a forgetful clock. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a dramatic houseplant. Use an imaginary costume party as the setting.
- Dare
Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use an imaginary costume party as the setting.
- Dare
Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use an imaginary costume party as the setting.
- Dare
Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use an imaginary costume party as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use an imaginary costume party as the setting.
- Dare
Make up a short weather forecast in which a polite dragon is the main event. Use an imaginary costume party as the setting.
How to play with party
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with party?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.