300 truth or dare questions for over text

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Rated teens. Everyone can skip.

Showing 1-50 of 50 questions

Everyday surprises

  1. Dare

    Describe a miniature castle as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  2. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use a fictional group chat as the setting.

  3. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use a fictional group chat as the setting.

  4. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use a fictional group chat as the setting.

  5. Dare

    Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional group chat as the setting.

  6. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use a fictional group chat as the setting.

  7. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional group chat as the setting.

  8. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use a fictional group chat as the setting.

  9. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  10. Dare

    Write three clues about a runaway sock without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  11. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use a fictional group chat as the setting.

  12. Dare

    Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use a fictional group chat as the setting.

  13. Dare

    Describe a cafe run by a very small umbrella. Name its signature snack. Use a fictional group chat as the setting.

  14. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use a fictional group chat as the setting.

  15. Dare

    Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  16. Dare

    Make a three-line poem about a cheerful moon. Rhyming is optional. Use a fictional group chat as the setting.

  17. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use a fictional group chat as the setting.

  18. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  19. Dare

    Describe a cafe run by a musical sandwich. Name its signature snack. Use a fictional group chat as the setting.

  20. Dare

    Write three clues about a very small umbrella without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  21. Dare

    Make up a short weather forecast in which a cheerful moon is the main event. Use a fictional group chat as the setting.

  22. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use a fictional group chat as the setting.

  23. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use a fictional group chat as the setting.

  24. Dare

    Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use a fictional group chat as the setting.

  25. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use a fictional group chat as the setting.

  26. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  27. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  28. Dare

    Make a three-line poem about a traveling armchair. Rhyming is optional. Use a fictional group chat as the setting.

  29. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional group chat as the setting.

  30. Dare

    Write three clues about a talking teapot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  31. Dare

    Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use a fictional group chat as the setting.

  32. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a fictional group chat as the setting.

  33. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional group chat as the setting.

  34. Dare

    Describe a friendly robot as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  35. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use a fictional group chat as the setting.

  36. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional group chat as the setting.

  37. Dare

    Invent a new board game named after a musical sandwich. Explain one rule. Use a fictional group chat as the setting.

  38. Dare

    Describe a cafe run by a dramatic houseplant. Name its signature snack. Use a fictional group chat as the setting.

  39. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use a fictional group chat as the setting.

  40. Dare

    Make a three-line poem about a dramatic houseplant. Rhyming is optional. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

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