300 truth or dare questions for over text

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated teens. Everyone can skip.

Showing 1-50 of 50 questions

Little adventures

  1. Dare

    Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  2. Dare

    Make up a short weather forecast in which a garden gnome is the main event. Use a fictional group chat as the setting.

  3. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use a fictional group chat as the setting.

  4. Dare

    Make up a short weather forecast in which a polite dragon is the main event. Use a fictional group chat as the setting.

  5. Dare

    Write three clues about a sleepy penguin without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  6. Dare

    Write three clues about a polite dragon without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  7. Dare

    Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use a fictional group chat as the setting.

  8. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use a fictional group chat as the setting.

  9. Dare

    Make up a short weather forecast in which a talking teapot is the main event. Use a fictional group chat as the setting.

  10. Dare

    Write three clues about a bubble-powered bus without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  11. Dare

    Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  12. Dare

    Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  13. Dare

    Describe a runaway sock as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  14. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use a fictional group chat as the setting.

  15. Dare

    Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use a fictional group chat as the setting.

  16. Dare

    Give a 20-second advertisement for a very small umbrella. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  17. Dare

    Describe a colorful suitcase as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  18. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use a fictional group chat as the setting.

  19. Dare

    Invent a friendly superhero whose only equipment is a mysterious postcard. Describe their first mission. Use a fictional group chat as the setting.

  20. Dare

    Make up a short weather forecast in which a clever pencil is the main event. Use a fictional group chat as the setting.

  21. Dare

    Describe a cafe run by a tree with a door. Name its signature snack. Use a fictional group chat as the setting.

  22. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  23. Dare

    Give a 20-second advertisement for a talking teapot. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  24. Dare

    Invent a new board game named after a dancing cactus. Explain one rule. Use a fictional group chat as the setting.

  25. Dare

    Write three clues about a lost mitten without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  26. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use a fictional group chat as the setting.

  27. Dare

    Make up a short weather forecast in which a curious squirrel is the main event. Use a fictional group chat as the setting.

  28. Dare

    Write three clues about a musical sandwich without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  29. Dare

    Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use a fictional group chat as the setting.

  30. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use a fictional group chat as the setting.

  31. Dare

    Invent a new board game named after a forgetful clock. Explain one rule. Use a fictional group chat as the setting.

  32. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use a fictional group chat as the setting.

  33. Dare

    Make a three-line poem about a clever pencil. Rhyming is optional. Use a fictional group chat as the setting.

  34. Dare

    Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  35. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use a fictional group chat as the setting.

  36. Dare

    Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use a fictional group chat as the setting.

  37. Dare

    Make up a short weather forecast in which a secret picnic is the main event. Use a fictional group chat as the setting.

  38. Dare

    Make up a short weather forecast in which a lost mitten is the main event. Use a fictional group chat as the setting.

  39. Dare

    Write three clues about an enormous bookmark without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  40. Dare

    Tell a two-sentence mystery about a lost mitten. Give it a cheerful ending. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.