300 truth or dare questions for over text

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated teens. Everyone can skip.

Showing 1-50 of 50 questions

A little more curious

  1. Dare

    Tell a two-sentence mystery about a floating pancake. Give it a cheerful ending. Use a fictional group chat as the setting.

  2. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use a fictional group chat as the setting.

  3. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a fictional group chat as the setting.

  4. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  5. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use a fictional group chat as the setting.

  6. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a fictional group chat as the setting.

  7. Dare

    Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use a fictional group chat as the setting.

  8. Dare

    Write three clues about a colorful suitcase without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use a fictional group chat as the setting.

  10. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use a fictional group chat as the setting.

  11. Dare

    Invent a friendly superhero whose only equipment is an enormous bookmark. Describe their first mission. Use a fictional group chat as the setting.

  12. Dare

    Invent a new board game named after a lost mitten. Explain one rule. Use a fictional group chat as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a forgetful clock. Describe their first mission. Use a fictional group chat as the setting.

  14. Dare

    Describe a friendly comet as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  15. Dare

    Invent a new board game named after a bubble-powered bus. Explain one rule. Use a fictional group chat as the setting.

  16. Dare

    Make a three-line poem about a tiny library. Rhyming is optional. Use a fictional group chat as the setting.

  17. Dare

    Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use a fictional group chat as the setting.

  18. Dare

    Make up a short weather forecast in which a paper crown is the main event. Use a fictional group chat as the setting.

  19. Dare

    Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  20. Dare

    Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  21. Dare

    Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use a fictional group chat as the setting.

  22. Dare

    Give a polite acceptance speech for an imaginary award shaped like a friendly comet. Use a fictional group chat as the setting.

  23. Dare

    Write three clues about a squeaky bicycle without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  24. Dare

    Write three clues about a dramatic houseplant without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  25. Dare

    Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use a fictional group chat as the setting.

  26. Dare

    Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use a fictional group chat as the setting.

  27. Dare

    Describe a secret picnic as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  28. Dare

    Describe a tiny library as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  29. Dare

    Write three clues about a forgetful clock without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  30. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use a fictional group chat as the setting.

  31. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use a fictional group chat as the setting.

  32. Dare

    Give a polite acceptance speech for an imaginary award shaped like a dancing cactus. Use a fictional group chat as the setting.

  33. Dare

    Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use a fictional group chat as the setting.

  34. Dare

    Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a fictional group chat as the setting.

  35. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  36. Dare

    Invent a new board game named after a friendly comet. Explain one rule. Use a fictional group chat as the setting.

  37. Dare

    Describe a squeaky bicycle as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  38. Dare

    Describe a bubble-powered bus as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  39. Dare

    Make a three-line poem about a miniature castle. Rhyming is optional. Use a fictional group chat as the setting.

  40. Dare

    Describe a cafe run by a floating pancake. Name its signature snack. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.