300 truth or dare questions for over text

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated teens. Everyone can skip.

Showing 1-100 of 150 questions

Everyday surprises

  1. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use a fictional group chat as the setting.

  2. Dare

    Make a three-line poem about a sleepy penguin. Rhyming is optional. Use a fictional group chat as the setting.

  3. Dare

    Write three clues about a friendly robot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  4. Dare

    Describe a brave paper boat as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  5. Dare

    Give a 20-second advertisement for a secret picnic. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  6. Dare

    Describe a dancing cactus as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  7. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  8. Dare

    Describe a miniature castle as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  9. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use a fictional group chat as the setting.

  10. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use a fictional group chat as the setting.

  11. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use a fictional group chat as the setting.

  12. Dare

    Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional group chat as the setting.

  13. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use a fictional group chat as the setting.

  14. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional group chat as the setting.

  15. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use a fictional group chat as the setting.

  16. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  17. Dare

    Write three clues about a runaway sock without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  18. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use a fictional group chat as the setting.

  19. Dare

    Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use a fictional group chat as the setting.

  20. Dare

    Describe a cafe run by a very small umbrella. Name its signature snack. Use a fictional group chat as the setting.

  21. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use a fictional group chat as the setting.

  22. Dare

    Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  23. Dare

    Make a three-line poem about a cheerful moon. Rhyming is optional. Use a fictional group chat as the setting.

  24. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use a fictional group chat as the setting.

  25. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  26. Dare

    Describe a cafe run by a musical sandwich. Name its signature snack. Use a fictional group chat as the setting.

  27. Dare

    Write three clues about a very small umbrella without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  28. Dare

    Make up a short weather forecast in which a cheerful moon is the main event. Use a fictional group chat as the setting.

  29. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use a fictional group chat as the setting.

  30. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use a fictional group chat as the setting.

A little more curious

  1. Dare

    Tell a two-sentence mystery about a postcard from tomorrow. Give it a cheerful ending. Use a fictional group chat as the setting.

  2. Dare

    Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  3. Dare

    Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use a fictional group chat as the setting.

  4. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use a fictional group chat as the setting.

  5. Dare

    Make a three-line poem about a friendly comet. Rhyming is optional. Use a fictional group chat as the setting.

  6. Dare

    Make up a short weather forecast in which a squeaky bicycle is the main event. Use a fictional group chat as the setting.

  7. Dare

    Describe a tree with a door as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  8. Dare

    Tell a two-sentence mystery about a floating pancake. Give it a cheerful ending. Use a fictional group chat as the setting.

  9. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use a fictional group chat as the setting.

  10. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a fictional group chat as the setting.

  11. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  12. Dare

    Make up a short weather forecast in which a sleepy penguin is the main event. Use a fictional group chat as the setting.

  13. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a fictional group chat as the setting.

  14. Dare

    Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use a fictional group chat as the setting.

  15. Dare

    Write three clues about a colorful suitcase without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  16. Dare

    Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use a fictional group chat as the setting.

  17. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use a fictional group chat as the setting.

  18. Dare

    Invent a friendly superhero whose only equipment is an enormous bookmark. Describe their first mission. Use a fictional group chat as the setting.

  19. Dare

    Invent a new board game named after a lost mitten. Explain one rule. Use a fictional group chat as the setting.

  20. Dare

    Invent a friendly superhero whose only equipment is a forgetful clock. Describe their first mission. Use a fictional group chat as the setting.

  21. Dare

    Describe a friendly comet as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  22. Dare

    Invent a new board game named after a bubble-powered bus. Explain one rule. Use a fictional group chat as the setting.

  23. Dare

    Make a three-line poem about a tiny library. Rhyming is optional. Use a fictional group chat as the setting.

  24. Dare

    Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use a fictional group chat as the setting.

  25. Dare

    Make up a short weather forecast in which a paper crown is the main event. Use a fictional group chat as the setting.

  26. Dare

    Give a 20-second advertisement for a traveling armchair. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  27. Dare

    Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  28. Dare

    Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use a fictional group chat as the setting.

  29. Dare

    Give a polite acceptance speech for an imaginary award shaped like a friendly comet. Use a fictional group chat as the setting.

  30. Dare

    Write three clues about a squeaky bicycle without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

Little adventures

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use a fictional group chat as the setting.

  2. Dare

    Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use a fictional group chat as the setting.

  3. Dare

    Describe a cafe run by a lost mitten. Name its signature snack. Use a fictional group chat as the setting.

  4. Dare

    Make a three-line poem about a polite dragon. Rhyming is optional. Use a fictional group chat as the setting.

  5. Dare

    Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a fictional group chat as the setting.

  6. Dare

    Make a three-line poem about a floating pancake. Rhyming is optional. Use a fictional group chat as the setting.

  7. Dare

    Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  8. Dare

    Make up a short weather forecast in which a garden gnome is the main event. Use a fictional group chat as the setting.

  9. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use a fictional group chat as the setting.

  10. Dare

    Make up a short weather forecast in which a polite dragon is the main event. Use a fictional group chat as the setting.

  11. Dare

    Write three clues about a sleepy penguin without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  12. Dare

    Write three clues about a polite dragon without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  13. Dare

    Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use a fictional group chat as the setting.

  14. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use a fictional group chat as the setting.

  15. Dare

    Make up a short weather forecast in which a talking teapot is the main event. Use a fictional group chat as the setting.

  16. Dare

    Write three clues about a bubble-powered bus without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  17. Dare

    Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  18. Dare

    Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  19. Dare

    Describe a runaway sock as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  20. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use a fictional group chat as the setting.

  21. Dare

    Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use a fictional group chat as the setting.

  22. Dare

    Give a 20-second advertisement for a very small umbrella. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  23. Dare

    Describe a colorful suitcase as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  24. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use a fictional group chat as the setting.

  25. Dare

    Invent a friendly superhero whose only equipment is a mysterious postcard. Describe their first mission. Use a fictional group chat as the setting.

  26. Dare

    Make up a short weather forecast in which a clever pencil is the main event. Use a fictional group chat as the setting.

  27. Dare

    Describe a cafe run by a tree with a door. Name its signature snack. Use a fictional group chat as the setting.

  28. Dare

    Give a 20-second advertisement for a friendly robot. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  29. Dare

    Give a 20-second advertisement for a talking teapot. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  30. Dare

    Invent a new board game named after a dancing cactus. Explain one rule. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.