300 truth or dare questions for over text

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated teens. Everyone can skip.

Showing 1-100 of 100 questions

Easy openers

  1. Truth

    What have you never been asked about a lesson from a group challenge?

  2. Truth

    What have you never been asked about a day trip you would plan?

  3. Truth

    What is your most lighthearted opinion about an unexpected interest?

  4. Truth

    What is a detail about a club you would start you would be happy to tell the group?

  5. Truth

    What is your honest first thought about a film that surprised you?

  6. Truth

    What is something you changed your mind about in relation to a future job you are curious about?

  7. Truth

    What is a detail about a new responsibility you would be happy to tell the group?

  8. Truth

    What is something you changed your mind about in relation to a fair rule for your group?

  9. Truth

    What is one thing you would admit to being curious about when it comes to a new responsibility?

  10. Truth

    What is a small truth about your experience of a useful piece of feedback?

  11. Truth

    What is a small truth about your experience of a club you would start?

  12. Truth

    What is a detail about a problem you solved yourself you would be happy to tell the group?

  13. Truth

    What is a small truth about your experience of a hobby you want to keep?

  14. Truth

    What is your honest first thought about a lesson from a group challenge?

  15. Truth

    What is something you changed your mind about in relation to a day trip you would plan?

  16. Truth

    What is a detail about a story told through pictures you would be happy to tell the group?

  17. Truth

    What is an unexpected memory you associate with a useful piece of feedback?

  18. Truth

    What is a small truth about your experience of an idea for a short film?

  19. Truth

    What is something you changed your mind about in relation to a goal you changed?

  20. Truth

    What is a detail about a game with clever rules you would be happy to tell the group?

  21. Truth

    What is your most lighthearted opinion about a question you wish adults asked?

  22. Truth

    What is something you changed your mind about in relation to a small achievement this month?

  23. Truth

    What is something you changed your mind about in relation to a goal for the next season?

  24. Truth

    What have you never been asked about a club you would start?

  25. Truth

    What would surprise your friends about your answer to a question about a phone-free afternoon?

  26. Truth

    What is one thing you would admit to being curious about when it comes to a study habit that helps?

  27. Truth

    What is your most lighthearted opinion about a skill you learned outside class?

  28. Truth

    What is your honest first thought about a personal style experiment?

  29. Truth

    What is something you would enthusiastically defend about a book you would recommend?

  30. Truth

    What would surprise your friends about your answer to a question about a useful piece of feedback?

  31. Truth

    What is your honest first thought about a moment you spoke up?

  32. Truth

    What have you never been asked about a creative project you want to try?

  33. Truth

    What is one thing you would admit to being curious about when it comes to a book you would recommend?

  34. Truth

    What is something you changed your mind about in relation to a topic for a podcast?

  35. Truth

    What would surprise your friends about your answer to a question about a place you would explore with friends?

  36. Truth

    What is a detail about a study habit that helps you would be happy to tell the group?

  37. Truth

    What is your most lighthearted opinion about an everyday invention?

  38. Truth

    What is a detail about an idea for a short film you would be happy to tell the group?

  39. Truth

    What is one thing you would admit to being curious about when it comes to a future job you are curious about?

  40. Truth

    What would surprise your friends about your answer to a question about a creative risk you took?

  41. Truth

    What is a detail about an everyday invention you would be happy to tell the group?

  42. Truth

    What would surprise your friends about your answer to a question about a future job you are curious about?

  43. Truth

    What is an unexpected memory you associate with a moment you spoke up?

  44. Truth

    What have you never been asked about a topic for a podcast?

  45. Truth

    What is an unexpected memory you associate with a talent you want to practice?

Everyday surprises

  1. Dare

    Write three clues about a friendly robot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  2. Dare

    Describe a brave paper boat as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  3. Dare

    Give a 20-second advertisement for a secret picnic. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  4. Dare

    Describe a dancing cactus as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  5. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  6. Dare

    Describe a miniature castle as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  7. Dare

    Describe a cafe run by a brave paper boat. Name its signature snack. Use a fictional group chat as the setting.

  8. Dare

    Invent a friendly superhero whose only equipment is a brave paper boat. Describe their first mission. Use a fictional group chat as the setting.

  9. Dare

    Tell a two-sentence mystery about a mysterious postcard. Give it a cheerful ending. Use a fictional group chat as the setting.

  10. Dare

    Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional group chat as the setting.

  11. Dare

    Invent a new board game named after a colorful suitcase. Explain one rule. Use a fictional group chat as the setting.

  12. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional group chat as the setting.

  13. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use a fictional group chat as the setting.

  14. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  15. Dare

    Write three clues about a runaway sock without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  16. Dare

    Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use a fictional group chat as the setting.

  17. Dare

    Invent a friendly superhero whose only equipment is a talking teapot. Describe their first mission. Use a fictional group chat as the setting.

  18. Dare

    Describe a cafe run by a very small umbrella. Name its signature snack. Use a fictional group chat as the setting.

  19. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use a fictional group chat as the setting.

  20. Dare

    Give a 20-second advertisement for a friendly comet. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  21. Dare

    Make a three-line poem about a cheerful moon. Rhyming is optional. Use a fictional group chat as the setting.

  22. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use a fictional group chat as the setting.

  23. Dare

    Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  24. Dare

    Describe a cafe run by a musical sandwich. Name its signature snack. Use a fictional group chat as the setting.

  25. Dare

    Write three clues about a very small umbrella without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  26. Dare

    Make up a short weather forecast in which a cheerful moon is the main event. Use a fictional group chat as the setting.

  27. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use a fictional group chat as the setting.

  28. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use a fictional group chat as the setting.

  29. Dare

    Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use a fictional group chat as the setting.

  30. Dare

    Describe a cafe run by a polite dragon. Name its signature snack. Use a fictional group chat as the setting.

  31. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  32. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  33. Dare

    Make a three-line poem about a traveling armchair. Rhyming is optional. Use a fictional group chat as the setting.

  34. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional group chat as the setting.

  35. Dare

    Write three clues about a talking teapot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  36. Dare

    Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use a fictional group chat as the setting.

  37. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a fictional group chat as the setting.

  38. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional group chat as the setting.

  39. Dare

    Describe a friendly robot as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  40. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use a fictional group chat as the setting.

  41. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional group chat as the setting.

  42. Dare

    Invent a new board game named after a musical sandwich. Explain one rule. Use a fictional group chat as the setting.

  43. Dare

    Describe a cafe run by a dramatic houseplant. Name its signature snack. Use a fictional group chat as the setting.

  44. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use a fictional group chat as the setting.

  45. Dare

    Make a three-line poem about a dramatic houseplant. Rhyming is optional. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.