300 truth or dare questions for over text

A story to tell or a playful challenge to try.

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Rated teens. Everyone can skip.

Showing 201-300 of 300 questions

Easy openers

  1. Truth

    What is your honest first thought about a moment you spoke up?

  2. Truth

    What have you never been asked about a creative project you want to try?

  3. Truth

    What is one thing you would admit to being curious about when it comes to a book you would recommend?

  4. Truth

    What is something you changed your mind about in relation to a topic for a podcast?

  5. Truth

    What would surprise your friends about your answer to a question about a place you would explore with friends?

  6. Truth

    What is a detail about a study habit that helps you would be happy to tell the group?

  7. Truth

    What is your most lighthearted opinion about an everyday invention?

  8. Truth

    What is a detail about an idea for a short film you would be happy to tell the group?

  9. Truth

    What is one thing you would admit to being curious about when it comes to a future job you are curious about?

  10. Truth

    What would surprise your friends about your answer to a question about a creative risk you took?

  11. Truth

    What is a detail about an everyday invention you would be happy to tell the group?

  12. Truth

    What would surprise your friends about your answer to a question about a future job you are curious about?

  13. Truth

    What is an unexpected memory you associate with a moment you spoke up?

  14. Truth

    What have you never been asked about a topic for a podcast?

  15. Truth

    What is an unexpected memory you associate with a talent you want to practice?

Little adventures

  1. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use a fictional group chat as the setting.

  2. Dare

    Make up a short weather forecast in which a curious squirrel is the main event. Use a fictional group chat as the setting.

  3. Dare

    Write three clues about a musical sandwich without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use a fictional group chat as the setting.

  5. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use a fictional group chat as the setting.

  6. Dare

    Invent a new board game named after a forgetful clock. Explain one rule. Use a fictional group chat as the setting.

  7. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use a fictional group chat as the setting.

  8. Dare

    Make a three-line poem about a clever pencil. Rhyming is optional. Use a fictional group chat as the setting.

  9. Dare

    Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  10. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use a fictional group chat as the setting.

  11. Dare

    Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use a fictional group chat as the setting.

  12. Dare

    Make up a short weather forecast in which a secret picnic is the main event. Use a fictional group chat as the setting.

  13. Dare

    Make up a short weather forecast in which a lost mitten is the main event. Use a fictional group chat as the setting.

  14. Dare

    Write three clues about an enormous bookmark without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  15. Dare

    Tell a two-sentence mystery about a lost mitten. Give it a cheerful ending. Use a fictional group chat as the setting.

Creative corners

  1. Truth

    What is something you changed your mind about in relation to a kind message you received?

  2. Truth

    What is an unexpected memory you associate with a game with clever rules?

  3. Truth

    What would surprise your friends about your answer to a question about a skill you learned outside class?

  4. Truth

    What is a detail about a sport you would learn you would be happy to tell the group?

  5. Truth

    What is one thing you would admit to being curious about when it comes to a question you wish adults asked?

  6. Truth

    What is an unexpected memory you associate with an unexpected interest?

  7. Truth

    What is something you would enthusiastically defend about a topic for a podcast?

  8. Truth

    What is something you would enthusiastically defend about a day trip you would plan?

  9. Truth

    What would surprise your friends about your answer to a question about a problem you solved yourself?

  10. Truth

    What have you never been asked about a subject that became interesting?

  11. Truth

    What is something you changed your mind about in relation to a way to help a new student?

  12. Truth

    What is your most lighthearted opinion about a story told through pictures?

  13. Truth

    What is your most lighthearted opinion about a phone-free afternoon?

  14. Truth

    What is an unexpected memory you associate with a creative risk you took?

  15. Truth

    What would surprise your friends about your answer to a question about a lesson from a group challenge?

Everyday surprises

  1. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  2. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  3. Dare

    Make a three-line poem about a traveling armchair. Rhyming is optional. Use a fictional group chat as the setting.

  4. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional group chat as the setting.

  5. Dare

    Write three clues about a talking teapot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  6. Dare

    Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use a fictional group chat as the setting.

  7. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a fictional group chat as the setting.

  8. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional group chat as the setting.

  9. Dare

    Describe a friendly robot as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  10. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use a fictional group chat as the setting.

  11. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional group chat as the setting.

  12. Dare

    Invent a new board game named after a musical sandwich. Explain one rule. Use a fictional group chat as the setting.

  13. Dare

    Describe a cafe run by a dramatic houseplant. Name its signature snack. Use a fictional group chat as the setting.

  14. Dare

    Make a three-line poem about a lost mitten. Rhyming is optional. Use a fictional group chat as the setting.

  15. Dare

    Make a three-line poem about a dramatic houseplant. Rhyming is optional. Use a fictional group chat as the setting.

Good stories

  1. Truth

    What is your most lighthearted opinion about a study habit that helps?

  2. Truth

    What is your most lighthearted opinion about a subject that became interesting?

  3. Truth

    What is something you would enthusiastically defend about a question you wish adults asked?

  4. Truth

    What is a small truth about your experience of a skill you could teach?

  5. Truth

    What is one thing you would admit to being curious about when it comes to a sport you would learn?

  6. Truth

    What would surprise your friends about your answer to a question about a small achievement this month?

  7. Truth

    What is something you would enthusiastically defend about a team project that worked?

  8. Truth

    What would surprise your friends about your answer to a question about a new responsibility?

  9. Truth

    What is an unexpected memory you associate with a favorite way to recharge?

  10. Truth

    What is your honest first thought about a goal for the next season?

  11. Truth

    What is your most lighthearted opinion about a club you would start?

  12. Truth

    What is something you would enthusiastically defend about a phone-free afternoon?

  13. Truth

    What is something you changed your mind about in relation to a story told through pictures?

  14. Truth

    What is your honest first thought about a creative risk you took?

  15. Truth

    What is one thing you would admit to being curious about when it comes to a day trip you would plan?

A little more curious

  1. Dare

    Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use a fictional group chat as the setting.

  2. Dare

    Describe a secret picnic as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  3. Dare

    Describe a tiny library as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  4. Dare

    Write three clues about a forgetful clock without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use a fictional group chat as the setting.

  6. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use a fictional group chat as the setting.

  7. Dare

    Give a polite acceptance speech for an imaginary award shaped like a dancing cactus. Use a fictional group chat as the setting.

  8. Dare

    Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use a fictional group chat as the setting.

  9. Dare

    Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a fictional group chat as the setting.

  10. Dare

    Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use a fictional group chat as the setting.

  11. Dare

    Invent a new board game named after a friendly comet. Explain one rule. Use a fictional group chat as the setting.

  12. Dare

    Describe a squeaky bicycle as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  13. Dare

    Describe a bubble-powered bus as if you were a guide in a very important museum. Use a fictional group chat as the setting.

  14. Dare

    Make a three-line poem about a miniature castle. Rhyming is optional. Use a fictional group chat as the setting.

  15. Dare

    Describe a cafe run by a floating pancake. Name its signature snack. Use a fictional group chat as the setting.

How to play with over text

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with over text?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.