300 truth or dare questions for over text
A story to tell or a playful challenge to try.
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Rated teens. Everyone can skip.
Showing 101-150 of 150 questions
- Dare
Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use a fictional group chat as the setting.
- Dare
Write three clues about a dramatic houseplant without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.
- Dare
Write three clues about a lost mitten without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.
- Dare
Describe a cafe run by a polite dragon. Name its signature snack. Use a fictional group chat as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a runaway sock. Use a fictional group chat as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use a fictional group chat as the setting.
- Dare
Describe an enormous bookmark as if you were a guide in a very important museum. Use a fictional group chat as the setting.
- Dare
Invent a friendly superhero whose only equipment is a clever pencil. Describe their first mission. Use a fictional group chat as the setting.
- Dare
Make up a short weather forecast in which a curious squirrel is the main event. Use a fictional group chat as the setting.
- Dare
Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional group chat as the setting.
A little more curious
- Dare
Describe a secret picnic as if you were a guide in a very important museum. Use a fictional group chat as the setting.
- Dare
Describe a tiny library as if you were a guide in a very important museum. Use a fictional group chat as the setting.
- Dare
Write three clues about a forgetful clock without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use a fictional group chat as the setting.
- Dare
Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use a fictional group chat as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a dancing cactus. Use a fictional group chat as the setting.
- Dare
Tell a two-sentence mystery about a friendly comet. Give it a cheerful ending. Use a fictional group chat as the setting.
- Dare
Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a fictional group chat as the setting.
- Dare
Give a 20-second advertisement for a mysterious postcard. Make it sound surprisingly useful. Use a fictional group chat as the setting.
- Dare
Invent a new board game named after a friendly comet. Explain one rule. Use a fictional group chat as the setting.
- Dare
Describe a squeaky bicycle as if you were a guide in a very important museum. Use a fictional group chat as the setting.
- Dare
Describe a bubble-powered bus as if you were a guide in a very important museum. Use a fictional group chat as the setting.
- Dare
Make a three-line poem about a miniature castle. Rhyming is optional. Use a fictional group chat as the setting.
- Dare
Describe a cafe run by a floating pancake. Name its signature snack. Use a fictional group chat as the setting.
Little adventures
- Dare
Write three clues about a musical sandwich without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.
- Dare
Invent a friendly superhero whose only equipment is a friendly comet. Describe their first mission. Use a fictional group chat as the setting.
- Dare
Describe a cafe run by a secret picnic. Name its signature snack. Use a fictional group chat as the setting.
- Dare
Invent a new board game named after a forgetful clock. Explain one rule. Use a fictional group chat as the setting.
- Dare
Make up a short weather forecast in which a brave paper boat is the main event. Use a fictional group chat as the setting.
- Dare
Make a three-line poem about a clever pencil. Rhyming is optional. Use a fictional group chat as the setting.
- Dare
Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use a fictional group chat as the setting.
- Dare
Make a three-line poem about a friendly robot. Rhyming is optional. Use a fictional group chat as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use a fictional group chat as the setting.
- Dare
Make up a short weather forecast in which a secret picnic is the main event. Use a fictional group chat as the setting.
- Dare
Make up a short weather forecast in which a lost mitten is the main event. Use a fictional group chat as the setting.
- Dare
Write three clues about an enormous bookmark without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.
- Dare
Tell a two-sentence mystery about a lost mitten. Give it a cheerful ending. Use a fictional group chat as the setting.
Everyday surprises
- Dare
Make a three-line poem about a traveling armchair. Rhyming is optional. Use a fictional group chat as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional group chat as the setting.
- Dare
Write three clues about a talking teapot without naming it. Let willing players guess in the chat what it is. Use a fictional group chat as the setting.
- Dare
Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use a fictional group chat as the setting.
- Dare
Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a fictional group chat as the setting.
- Dare
Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional group chat as the setting.
- Dare
Describe a friendly robot as if you were a guide in a very important museum. Use a fictional group chat as the setting.
- Dare
Describe a cafe run by a clever pencil. Name its signature snack. Use a fictional group chat as the setting.
- Dare
Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional group chat as the setting.
- Dare
Invent a new board game named after a musical sandwich. Explain one rule. Use a fictional group chat as the setting.
- Dare
Describe a cafe run by a dramatic houseplant. Name its signature snack. Use a fictional group chat as the setting.
- Dare
Make a three-line poem about a lost mitten. Rhyming is optional. Use a fictional group chat as the setting.
- Dare
Make a three-line poem about a dramatic houseplant. Rhyming is optional. Use a fictional group chat as the setting.
How to play with over text
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with over text?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For text games, send one prompt at a time. Give people time to answer and use only challenges that can be described in the chat.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated teens. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.