300 truth or dare questions for holidays

A story to tell or a playful challenge to try.

Let's playPrint cards
Choose another audience or theme

Rated general. Everyone can skip.

Showing 1-50 of 50 questions

Little adventures

  1. Dare

    Describe a squeaky bicycle as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  2. Dare

    Describe a clever pencil as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  3. Dare

    Tell a two-sentence mystery about a clever pencil. Give it a cheerful ending. Use a make-believe festive market as the setting.

  4. Dare

    Invent a friendly superhero whose only equipment is a miniature castle. Describe their first mission. Use a make-believe festive market as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use a make-believe festive market as the setting.

  6. Dare

    Invent a new board game named after a friendly robot. Explain one rule. Use a make-believe festive market as the setting.

  7. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use a make-believe festive market as the setting.

  8. Dare

    Make up a short weather forecast in which a secret picnic is the main event. Use a make-believe festive market as the setting.

  9. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  10. Dare

    Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.

  11. Dare

    Give a 20-second advertisement for a miniature castle. Make it sound surprisingly useful. Use a make-believe festive market as the setting.

  12. Dare

    Describe a cafe run by a clever pencil. Name its signature snack. Use a make-believe festive market as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a sleepy penguin. Describe their first mission. Use a make-believe festive market as the setting.

  14. Dare

    Invent a new board game named after a lost mitten. Explain one rule. Use a make-believe festive market as the setting.

  15. Dare

    Tell a two-sentence mystery about a lost mitten. Give it a cheerful ending. Use a make-believe festive market as the setting.

  16. Dare

    Make up a short weather forecast in which a friendly robot is the main event. Use a make-believe festive market as the setting.

  17. Dare

    Make up a short weather forecast in which a floating pancake is the main event. Use a make-believe festive market as the setting.

  18. Dare

    Give a polite acceptance speech for an imaginary award shaped like a squeaky bicycle. Use a make-believe festive market as the setting.

  19. Dare

    Describe a garden gnome as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  20. Dare

    Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use a make-believe festive market as the setting.

  21. Dare

    Make a three-line poem about a tiny library. Rhyming is optional. Use a make-believe festive market as the setting.

  22. Dare

    Make a three-line poem about a paper crown. Rhyming is optional. Use a make-believe festive market as the setting.

  23. Dare

    Mime using a very small umbrella for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.

  24. Dare

    Make a three-line poem about a floating pancake. Rhyming is optional. Use a make-believe festive market as the setting.

  25. Dare

    Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use a make-believe festive market as the setting.

  26. Dare

    Describe a friendly robot as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  27. Dare

    Describe a cafe run by a tiny library. Name its signature snack. Use a make-believe festive market as the setting.

  28. Dare

    Describe a floating pancake as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  29. Dare

    Describe a cafe run by a runaway sock. Name its signature snack. Use a make-believe festive market as the setting.

  30. Dare

    Mime using a cheerful moon for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.

  31. Dare

    Make a three-line poem about a mysterious postcard. Rhyming is optional. Use a make-believe festive market as the setting.

  32. Dare

    Give a 20-second advertisement for a very small umbrella. Make it sound surprisingly useful. Use a make-believe festive market as the setting.

  33. Dare

    Describe a cafe run by a dramatic houseplant. Name its signature snack. Use a make-believe festive market as the setting.

  34. Dare

    Make a three-line poem about a colorful suitcase. Rhyming is optional. Use a make-believe festive market as the setting.

  35. Dare

    Tell a two-sentence mystery about a tree with a door. Give it a cheerful ending. Use a make-believe festive market as the setting.

  36. Dare

    Invent a new board game named after a secret picnic. Explain one rule. Use a make-believe festive market as the setting.

  37. Dare

    Mime using a bubble-powered bus for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.

  38. Dare

    Describe a tree with a door as if you were a guide in a very important museum. Use a make-believe festive market as the setting.

  39. Dare

    Mime using a lost mitten for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.

  40. Dare

    Describe a cafe run by a mysterious postcard. Name its signature snack. Use a make-believe festive market as the setting.

How to play with holidays

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a holidays round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with holidays?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a holidays round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.