300 truth or dare questions for holidays
A story to tell or a playful challenge to try.
Choose another audience or theme
Rated general. Everyone can skip.
Showing 1-50 of 50 questions
- Dare
Describe a cafe run by a squeaky bicycle. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a very small umbrella. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Describe a curious squirrel as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Mime using a curious squirrel for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a sleepy penguin. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a forgetful clock. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a traveling armchair. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a talking teapot. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a floating pancake. Describe their first mission. Use a make-believe festive market as the setting.
A little more curious
- Dare
Give a polite acceptance speech for an imaginary award shaped like a brave paper boat. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a bubble-powered bus. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Mime using a musical sandwich for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a postcard from tomorrow. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a tree with a door. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a dramatic houseplant. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a colorful suitcase. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a dancing cactus. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a polite dragon. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for an enormous bookmark. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Describe a dancing cactus as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a lost mitten is the main event. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a runaway sock. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a brave paper boat. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a tree with a door. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a brave paper boat is the main event. Use a make-believe festive market as the setting.
- Dare
Mime using a forgetful clock for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a tree with a door. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a talking teapot. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a dramatic houseplant is the main event. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a clever pencil. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a musical sandwich. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a squeaky bicycle. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a colorful suitcase. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Describe a sleepy penguin as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a paper crown. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a secret picnic. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a mysterious postcard. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Describe a talking teapot as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Describe a dramatic houseplant as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a tree with a door. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Describe a brave paper boat as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a dancing cactus. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a make-believe festive market as the setting.
- Dare
Mime using a clever pencil for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a brave paper boat. Name its signature snack. Use a make-believe festive market as the setting.
How to play with holidays
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a holidays round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with holidays?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a holidays round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.