300 truth or dare questions for holidays
A story to tell or a playful challenge to try.
Choose another audience or theme
Rated general. Everyone can skip.
Showing 1-50 of 50 questions
- Dare
Tell a two-sentence mystery about a forgetful clock. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a miniature castle. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a musical sandwich is the main event. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a tiny library. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a garden gnome. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Describe a secret picnic as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a paper crown. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Describe a forgetful clock as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a colorful suitcase is the main event. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a floating pancake. Give it a cheerful ending. Use a make-believe festive market as the setting.
Everyday surprises
- Dare
Invent a new board game named after a tree with a door. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a sleepy penguin. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a dancing cactus. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a postcard from tomorrow. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a runaway sock. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a lost mitten. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which an enormous bookmark is the main event. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like an enormous bookmark. Use a make-believe festive market as the setting.
- Dare
Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a polite dragon. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by an enormous bookmark. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a sleepy penguin. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a traveling armchair. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a postcard from tomorrow is the main event. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a secret picnic. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a runaway sock is the main event. Use a make-believe festive market as the setting.
- Dare
Describe a cheerful moon as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a garden gnome is the main event. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a friendly robot. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a friendly robot. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a curious squirrel. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a forgetful clock. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a make-believe festive market as the setting.
- Dare
Describe a cafe run by a floating pancake. Name its signature snack. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a friendly comet. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a garden gnome. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a garden gnome. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Make up a short weather forecast in which a mysterious postcard is the main event. Use a make-believe festive market as the setting.
- Dare
Describe a paper crown as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use a make-believe festive market as the setting.
- Dare
Invent a friendly superhero whose only equipment is a lost mitten. Describe their first mission. Use a make-believe festive market as the setting.
- Dare
Describe a lost mitten as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
- Dare
Invent a new board game named after a sleepy penguin. Explain one rule. Use a make-believe festive market as the setting.
- Dare
Make a three-line poem about a miniature castle. Rhyming is optional. Use a make-believe festive market as the setting.
- Dare
Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a make-believe festive market as the setting.
- Dare
Describe a musical sandwich as if you were a guide in a very important museum. Use a make-believe festive market as the setting.
How to play with holidays
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a holidays round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with holidays?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a holidays round, let everyone choose a comfortable prompt. You can play with people in the room or share the screen remotely.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.