300 truth or dare questions for friends

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-100 of 100 questions

Little adventures

  1. Truth

    What is something you changed your mind about in relation to a song tied to a place?

  2. Dare

    Describe a cafe run by a sleepy penguin. Name its signature snack. Use a fictional friends' picnic as the setting.

  3. Dare

    Mime using a miniature castle for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  4. Dare

    Describe a forgetful clock as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  5. Truth

    What is one thing you would admit to being curious about when it comes to a favorite season?

  6. Truth

    What is a small truth about your experience of a memory of a rainy day?

  7. Truth

    What is something you changed your mind about in relation to an ordinary object with a story?

  8. Truth

    What is your honest first thought about a comforting routine?

  9. Dare

    Make up a short weather forecast in which a miniature castle is the main event. Use a fictional friends' picnic as the setting.

  10. Truth

    What is a small truth about your experience of a favorite way to spend an hour?

  11. Truth

    What is a detail about a skill you learned slowly you would be happy to tell the group?

  12. Dare

    Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  13. Dare

    Invent a friendly superhero whose only equipment is a dancing cactus. Describe their first mission. Use a fictional friends' picnic as the setting.

  14. Dare

    Give a 20-second advertisement for a floating pancake. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  15. Truth

    What would surprise your friends about your answer to a question about a hobby that surprised you?

  16. Truth

    What have you never been asked about a comforting routine?

  17. Dare

    Give a 20-second advertisement for a polite dragon. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  18. Dare

    Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a fictional friends' picnic as the setting.

  19. Truth

    What is your honest first thought about a discovery on a walk?

  20. Dare

    Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  21. Truth

    What is an unexpected memory you associate with a meal you still remember?

  22. Dare

    Invent a new board game named after a postcard from tomorrow. Explain one rule. Use a fictional friends' picnic as the setting.

  23. Dare

    Give a polite acceptance speech for an imaginary award shaped like a clever pencil. Use a fictional friends' picnic as the setting.

  24. Dare

    Make a three-line poem about a paper crown. Rhyming is optional. Use a fictional friends' picnic as the setting.

  25. Dare

    Invent a new board game named after a curious squirrel. Explain one rule. Use a fictional friends' picnic as the setting.

  26. Dare

    Describe a dancing cactus as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  27. Dare

    Invent a friendly superhero whose only equipment is an enormous bookmark. Describe their first mission. Use a fictional friends' picnic as the setting.

  28. Dare

    Tell a two-sentence mystery about a bubble-powered bus. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  29. Dare

    Make up a short weather forecast in which a mysterious postcard is the main event. Use a fictional friends' picnic as the setting.

  30. Dare

    Make up a short weather forecast in which a curious squirrel is the main event. Use a fictional friends' picnic as the setting.

  31. Dare

    Give a polite acceptance speech for an imaginary award shaped like a colorful suitcase. Use a fictional friends' picnic as the setting.

  32. Dare

    Give a 20-second advertisement for a tiny library. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  33. Truth

    What is something you changed your mind about in relation to an idea you wrote down?

  34. Truth

    What have you never been asked about a moment of teamwork?

  35. Dare

    Invent a new board game named after a tiny library. Explain one rule. Use a fictional friends' picnic as the setting.

  36. Dare

    Mime using a secret picnic for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  37. Dare

    Give a 20-second advertisement for a cheerful moon. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  38. Dare

    Tell a two-sentence mystery about a squeaky bicycle. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  39. Truth

    What is a small truth about your experience of a lesson from traveling?

  40. Truth

    What is something you would enthusiastically defend about a piece of advice you actually used?

  41. Truth

    What is an unexpected memory you associate with a challenge you enjoyed?

  42. Truth

    What is a small truth about your experience of a dream day out?

  43. Truth

    What is a detail about a dream day out you would be happy to tell the group?

  44. Truth

    What is something you would enthusiastically defend about a creative gift?

  45. Dare

    Invent a friendly superhero whose only equipment is a tiny library. Describe their first mission. Use a fictional friends' picnic as the setting.

Good stories

  1. Dare

    Mime using a postcard from tomorrow for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  2. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use a fictional friends' picnic as the setting.

  3. Truth

    What is your honest first thought about an ordinary object with a story?

  4. Truth

    What is an unexpected memory you associate with a favorite way to spend an hour?

  5. Dare

    Tell a two-sentence mystery about a musical sandwich. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  6. Truth

    What is your honest first thought about a favorite season?

  7. Dare

    Describe a cafe run by a garden gnome. Name its signature snack. Use a fictional friends' picnic as the setting.

  8. Dare

    Give a polite acceptance speech for an imaginary award shaped like a musical sandwich. Use a fictional friends' picnic as the setting.

  9. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  10. Dare

    Tell a two-sentence mystery about a curious squirrel. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  11. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use a fictional friends' picnic as the setting.

  12. Truth

    What is your most lighthearted opinion about a game you keep returning to?

  13. Truth

    What would surprise your friends about your answer to a question about a habit that saves you time?

  14. Truth

    What is one thing you would admit to being curious about when it comes to a tradition you invented?

  15. Dare

    Give a polite acceptance speech for an imaginary award shaped like a paper crown. Use a fictional friends' picnic as the setting.

  16. Dare

    Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  17. Dare

    Give a polite acceptance speech for an imaginary award shaped like a secret picnic. Use a fictional friends' picnic as the setting.

  18. Truth

    What is one thing you would admit to being curious about when it comes to a surprising collection?

  19. Truth

    What is a detail about a hobby that surprised you you would be happy to tell the group?

  20. Dare

    Invent a new board game named after a sleepy penguin. Explain one rule. Use a fictional friends' picnic as the setting.

  21. Dare

    Invent a friendly superhero whose only equipment is a squeaky bicycle. Describe their first mission. Use a fictional friends' picnic as the setting.

  22. Truth

    What is something you would enthusiastically defend about a book you would happily lend?

  23. Truth

    What is one thing you would admit to being curious about when it comes to a favorite quiet place?

  24. Truth

    What is a small truth about your experience of a skill you want to share?

  25. Dare

    Make up a short weather forecast in which a postcard from tomorrow is the main event. Use a fictional friends' picnic as the setting.

  26. Truth

    What is your honest first thought about a small act of kindness?

  27. Truth

    What is a small truth about your experience of a comforting routine?

  28. Truth

    What is an unexpected memory you associate with a useful question?

  29. Dare

    Give a polite acceptance speech for an imaginary award shaped like a polite dragon. Use a fictional friends' picnic as the setting.

  30. Dare

    Make up a short weather forecast in which a dramatic houseplant is the main event. Use a fictional friends' picnic as the setting.

  31. Truth

    What is a small truth about your experience of a place that made you curious?

  32. Dare

    Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  33. Dare

    Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a fictional friends' picnic as the setting.

  34. Dare

    Give a 20-second advertisement for a garden gnome. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  35. Truth

    What is a detail about a favorite season you would be happy to tell the group?

  36. Truth

    What is your most lighthearted opinion about a memory of a rainy day?

  37. Dare

    Tell a two-sentence mystery about an enormous bookmark. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  38. Dare

    Make a three-line poem about a curious squirrel. Rhyming is optional. Use a fictional friends' picnic as the setting.

  39. Dare

    Describe a cafe run by a cheerful moon. Name its signature snack. Use a fictional friends' picnic as the setting.

  40. Dare

    Make up a short weather forecast in which a talking teapot is the main event. Use a fictional friends' picnic as the setting.

  41. Dare

    Tell a two-sentence mystery about a dramatic houseplant. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  42. Dare

    Make up a short weather forecast in which a paper crown is the main event. Use a fictional friends' picnic as the setting.

  43. Dare

    Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  44. Dare

    Invent a new board game named after a lost mitten. Explain one rule. Use a fictional friends' picnic as the setting.

  45. Truth

    What is something you changed your mind about in relation to a new thing you tried?

How to play with friends

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with friends?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.