300 truth or dare questions for friends

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-67 of 67 questions

A little more curious

  1. Dare

    Describe a cafe run by a secret picnic. Name its signature snack. Use a fictional friends' picnic as the setting.

  2. Dare

    Make up a short weather forecast in which a secret picnic is the main event. Use a fictional friends' picnic as the setting.

  3. Dare

    Invent a new board game named after a clever pencil. Explain one rule. Use a fictional friends' picnic as the setting.

  4. Dare

    Make up a short weather forecast in which a colorful suitcase is the main event. Use a fictional friends' picnic as the setting.

  5. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  6. Dare

    Describe a musical sandwich as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  7. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  8. Dare

    Invent a new board game named after a friendly robot. Explain one rule. Use a fictional friends' picnic as the setting.

  9. Dare

    Tell a two-sentence mystery about a brave paper boat. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  10. Dare

    Make a three-line poem about a clever pencil. Rhyming is optional. Use a fictional friends' picnic as the setting.

  11. Dare

    Describe a traveling armchair as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  12. Dare

    Give a polite acceptance speech for an imaginary award shaped like a floating pancake. Use a fictional friends' picnic as the setting.

  13. Dare

    Make up a short weather forecast in which a lost mitten is the main event. Use a fictional friends' picnic as the setting.

  14. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use a fictional friends' picnic as the setting.

  15. Dare

    Tell a two-sentence mystery about a traveling armchair. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  16. Dare

    Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use a fictional friends' picnic as the setting.

  17. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use a fictional friends' picnic as the setting.

  18. Dare

    Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  19. Dare

    Make a three-line poem about a garden gnome. Rhyming is optional. Use a fictional friends' picnic as the setting.

  20. Dare

    Invent a friendly superhero whose only equipment is a cheerful moon. Describe their first mission. Use a fictional friends' picnic as the setting.

  21. Dare

    Invent a friendly superhero whose only equipment is a curious squirrel. Describe their first mission. Use a fictional friends' picnic as the setting.

  22. Dare

    Tell a two-sentence mystery about a polite dragon. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  23. Dare

    Give a 20-second advertisement for a dancing cactus. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  24. Dare

    Describe a cafe run by a friendly comet. Name its signature snack. Use a fictional friends' picnic as the setting.

  25. Dare

    Make a three-line poem about a cheerful moon. Rhyming is optional. Use a fictional friends' picnic as the setting.

  26. Dare

    Describe a cafe run by a forgetful clock. Name its signature snack. Use a fictional friends' picnic as the setting.

  27. Dare

    Tell a two-sentence mystery about a secret picnic. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

Creative corners

  1. Dare

    Invent a new board game named after a dramatic houseplant. Explain one rule. Use a fictional friends' picnic as the setting.

  2. Dare

    Mime using a mysterious postcard for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  3. Dare

    Make up a short weather forecast in which a tree with a door is the main event. Use a fictional friends' picnic as the setting.

  4. Dare

    Describe a friendly comet as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  5. Dare

    Make a three-line poem about a squeaky bicycle. Rhyming is optional. Use a fictional friends' picnic as the setting.

  6. Dare

    Invent a friendly superhero whose only equipment is a traveling armchair. Describe their first mission. Use a fictional friends' picnic as the setting.

  7. Dare

    Describe a sleepy penguin as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  8. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use a fictional friends' picnic as the setting.

  9. Dare

    Describe a talking teapot as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  10. Dare

    Invent a new board game named after a forgetful clock. Explain one rule. Use a fictional friends' picnic as the setting.

  11. Dare

    Give a 20-second advertisement for a tree with a door. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  12. Dare

    Give a 20-second advertisement for a dramatic houseplant. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  13. Dare

    Make up a short weather forecast in which an enormous bookmark is the main event. Use a fictional friends' picnic as the setting.

  14. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  15. Dare

    Invent a new board game named after a mysterious postcard. Explain one rule. Use a fictional friends' picnic as the setting.

  16. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use a fictional friends' picnic as the setting.

  17. Dare

    Invent a new board game named after a friendly comet. Explain one rule. Use a fictional friends' picnic as the setting.

  18. Dare

    Tell a two-sentence mystery about a friendly robot. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  19. Dare

    Give a polite acceptance speech for an imaginary award shaped like a postcard from tomorrow. Use a fictional friends' picnic as the setting.

  20. Dare

    Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use a fictional friends' picnic as the setting.

  21. Dare

    Make up a short weather forecast in which a bubble-powered bus is the main event. Use a fictional friends' picnic as the setting.

  22. Dare

    Make a three-line poem about a forgetful clock. Rhyming is optional. Use a fictional friends' picnic as the setting.

  23. Dare

    Tell a two-sentence mystery about a runaway sock. Give it a cheerful ending. Use a fictional friends' picnic as the setting.

  24. Dare

    Describe a runaway sock as if you were a guide in a very important museum. Use a fictional friends' picnic as the setting.

  25. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use a fictional friends' picnic as the setting.

  26. Dare

    Make up a short weather forecast in which a runaway sock is the main event. Use a fictional friends' picnic as the setting.

  27. Dare

    Make up a short weather forecast in which a musical sandwich is the main event. Use a fictional friends' picnic as the setting.

  28. Dare

    Invent a new board game named after a dancing cactus. Explain one rule. Use a fictional friends' picnic as the setting.

  29. Dare

    Make a three-line poem about a friendly robot. Rhyming is optional. Use a fictional friends' picnic as the setting.

  30. Dare

    Make up a short weather forecast in which a forgetful clock is the main event. Use a fictional friends' picnic as the setting.

How to play with friends

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with friends?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.