300 truth or dare questions for back to school
A story to tell or a playful challenge to try.
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Rated kids. Everyone can skip.
Showing 1-50 of 50 questions
- Dare
Make a three-line poem about a secret picnic. Rhyming is optional. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a cafe run by an enormous bookmark. Name its signature snack. Use a make-believe classroom exhibition as the setting.
- Dare
Make up a short weather forecast in which a friendly comet is the main event. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a squeaky bicycle for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a cafe run by a talking teapot. Name its signature snack. Use a make-believe classroom exhibition as the setting.
- Dare
Make a three-line poem about a polite dragon. Rhyming is optional. Use a make-believe classroom exhibition as the setting.
- Dare
Make a three-line poem about a very small umbrella. Rhyming is optional. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a dramatic houseplant as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
Little adventures
- Dare
Describe a runaway sock as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Make up a short weather forecast in which a runaway sock is the main event. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a friendly superhero whose only equipment is a runaway sock. Describe their first mission. Use a make-believe classroom exhibition as the setting.
- Dare
Tell a two-sentence mystery about a dancing cactus. Give it a cheerful ending. Use a make-believe classroom exhibition as the setting.
- Dare
Give a 20-second advertisement for an enormous bookmark. Make it sound surprisingly useful. Use a make-believe classroom exhibition as the setting.
- Dare
Make up a short weather forecast in which a squeaky bicycle is the main event. Use a make-believe classroom exhibition as the setting.
- Dare
Give a 20-second advertisement for a forgetful clock. Make it sound surprisingly useful. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a dramatic houseplant for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a miniature castle as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Describe an enormous bookmark as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Make a three-line poem about a squeaky bicycle. Rhyming is optional. Use a make-believe classroom exhibition as the setting.
- Dare
Tell a two-sentence mystery about a tree with a door. Give it a cheerful ending. Use a make-believe classroom exhibition as the setting.
- Dare
Make up a short weather forecast in which a forgetful clock is the main event. Use a make-believe classroom exhibition as the setting.
- Dare
Give a 20-second advertisement for a postcard from tomorrow. Make it sound surprisingly useful. Use a make-believe classroom exhibition as the setting.
- Dare
Make a three-line poem about a tiny library. Rhyming is optional. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a new board game named after a colorful suitcase. Explain one rule. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a garden gnome for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a brave paper boat as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a cafe run by a polite dragon. Name its signature snack. Use a make-believe classroom exhibition as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a dramatic houseplant. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a very small umbrella for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a friendly superhero whose only equipment is a sleepy penguin. Describe their first mission. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a dancing cactus for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a curious squirrel. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a new board game named after a miniature castle. Explain one rule. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a floating pancake as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a bubble-powered bus for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Make up a short weather forecast in which a dramatic houseplant is the main event. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a new board game named after a lost mitten. Explain one rule. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a cafe run by a dancing cactus. Name its signature snack. Use a make-believe classroom exhibition as the setting.
- Dare
Mime using a forgetful clock for 15 seconds. Let willing players guess what it is. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a friendly superhero whose only equipment is a mysterious postcard. Describe their first mission. Use a make-believe classroom exhibition as the setting.
- Dare
Make a three-line poem about a musical sandwich. Rhyming is optional. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a lost mitten as if you were a guide in a very important museum. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a friendly superhero whose only equipment is a paper crown. Describe their first mission. Use a make-believe classroom exhibition as the setting.
- Dare
Give a polite acceptance speech for an imaginary award shaped like a traveling armchair. Use a make-believe classroom exhibition as the setting.
- Dare
Make up a short weather forecast in which a miniature castle is the main event. Use a make-believe classroom exhibition as the setting.
- Dare
Describe a cafe run by a bubble-powered bus. Name its signature snack. Use a make-believe classroom exhibition as the setting.
- Dare
Invent a friendly superhero whose only equipment is a colorful suitcase. Describe their first mission. Use a make-believe classroom exhibition as the setting.
How to play with back to school
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For school groups, read unfamiliar words aloud, use the clean bank, and give children time to think. An adult should choose the pace.
Let's playA quick round
Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.
A story round
Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.
A paper round
Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.
Make it your game.
Simple rules, plenty of room for your group.
How do you play truth or dare with back to school?
Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For school groups, read unfamiliar words aloud, use the clean bank, and give children time to think. An adult should choose the pace.
Can we play without an account or an app?
Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.
Can I print these questions as cards?
Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.
Can someone skip an uncomfortable question?
Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.
Are these questions appropriate for this group?
This bank is rated kids. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.