300 truth or dare questions

A story to tell or a playful challenge to try.

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Rated general. Everyone can skip.

Showing 1-50 of 50 questions

A little more curious

  1. Dare

    Tell a two-sentence mystery about a very small umbrella. Give it a cheerful ending. Use an imaginary town fair as the setting.

  2. Dare

    Describe a cheerful moon as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  3. Dare

    Make up a short weather forecast in which a clever pencil is the main event. Use an imaginary town fair as the setting.

  4. Dare

    Make a three-line poem about a bubble-powered bus. Rhyming is optional. Use an imaginary town fair as the setting.

  5. Dare

    Give a polite acceptance speech for an imaginary award shaped like a lost mitten. Use an imaginary town fair as the setting.

  6. Dare

    Mime using a friendly comet for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  7. Dare

    Give a 20-second advertisement for a lost mitten. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  8. Dare

    Make up a short weather forecast in which a squeaky bicycle is the main event. Use an imaginary town fair as the setting.

  9. Dare

    Give a polite acceptance speech for an imaginary award shaped like a bubble-powered bus. Use an imaginary town fair as the setting.

  10. Dare

    Describe an enormous bookmark as if you were a guide in a very important museum. Use an imaginary town fair as the setting.

  11. Dare

    Invent a new board game named after a mysterious postcard. Explain one rule. Use an imaginary town fair as the setting.

  12. Dare

    Give a 20-second advertisement for a paper crown. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  13. Dare

    Give a 20-second advertisement for a runaway sock. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  14. Dare

    Describe a cafe run by a traveling armchair. Name its signature snack. Use an imaginary town fair as the setting.

  15. Dare

    Describe a cafe run by a paper crown. Name its signature snack. Use an imaginary town fair as the setting.

  16. Dare

    Mime using a clever pencil for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  17. Dare

    Make up a short weather forecast in which a lost mitten is the main event. Use an imaginary town fair as the setting.

  18. Dare

    Give a 20-second advertisement for a colorful suitcase. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  19. Dare

    Mime using a colorful suitcase for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  20. Dare

    Give a 20-second advertisement for a clever pencil. Make it sound surprisingly useful. Use an imaginary town fair as the setting.

  21. Dare

    Make up a short weather forecast in which a bubble-powered bus is the main event. Use an imaginary town fair as the setting.

  22. Dare

    Invent a new board game named after a clever pencil. Explain one rule. Use an imaginary town fair as the setting.

  23. Dare

    Give a polite acceptance speech for an imaginary award shaped like a garden gnome. Use an imaginary town fair as the setting.

  24. Dare

    Give a polite acceptance speech for an imaginary award shaped like a sleepy penguin. Use an imaginary town fair as the setting.

  25. Dare

    Describe a cafe run by a runaway sock. Name its signature snack. Use an imaginary town fair as the setting.

  26. Dare

    Describe a cafe run by a squeaky bicycle. Name its signature snack. Use an imaginary town fair as the setting.

  27. Dare

    Give a polite acceptance speech for an imaginary award shaped like a very small umbrella. Use an imaginary town fair as the setting.

  28. Dare

    Invent a new board game named after a squeaky bicycle. Explain one rule. Use an imaginary town fair as the setting.

  29. Dare

    Invent a friendly superhero whose only equipment is a garden gnome. Describe their first mission. Use an imaginary town fair as the setting.

  30. Dare

    Invent a friendly superhero whose only equipment is a very small umbrella. Describe their first mission. Use an imaginary town fair as the setting.

  31. Dare

    Give a polite acceptance speech for an imaginary award shaped like a cheerful moon. Use an imaginary town fair as the setting.

  32. Dare

    Invent a friendly superhero whose only equipment is a bubble-powered bus. Describe their first mission. Use an imaginary town fair as the setting.

  33. Dare

    Make a three-line poem about a polite dragon. Rhyming is optional. Use an imaginary town fair as the setting.

  34. Dare

    Make up a short weather forecast in which a brave paper boat is the main event. Use an imaginary town fair as the setting.

  35. Dare

    Invent a friendly superhero whose only equipment is a secret picnic. Describe their first mission. Use an imaginary town fair as the setting.

  36. Dare

    Tell a two-sentence mystery about a cheerful moon. Give it a cheerful ending. Use an imaginary town fair as the setting.

  37. Dare

    Mime using a paper crown for 15 seconds. Let willing players guess what it is. Use an imaginary town fair as the setting.

  38. Dare

    Invent a new board game named after a garden gnome. Explain one rule. Use an imaginary town fair as the setting.

  39. Dare

    Give a polite acceptance speech for an imaginary award shaped like a traveling armchair. Use an imaginary town fair as the setting.

  40. Dare

    Tell a two-sentence mystery about a colorful suitcase. Give it a cheerful ending. Use an imaginary town fair as the setting.

How to play with everyone

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Let's play

A quick round

Pick ten prompts and keep each answer to one sentence. Stop when the group wants to talk more.

A story round

Use fewer prompts and invite an optional follow-up. Let the person answering decide how much to share.

A paper round

Print a small set, cut out the cards, and let willing players draw a prompt. Keep a skip pile on the table.

Make it your game.

Simple rules, plenty of room for your group.

How do you play truth or dare with everyone?

Choose truth for a question or dare for a small challenge. Get consent first, keep it kind, and let anyone skip. For a mixed group, start light, leave space for a story, and ask before making a question more personal. Passing is always welcome.

Can we play without an account or an app?

Yes. Open play mode in your browser, read a prompt aloud, and move to the next one. Every control also works without JavaScript.

Can I print these questions as cards?

Yes. Choose Print cards, select how many you want, and download a PDF with cut lines and an optional rules card. Printing is free.

Can someone skip an uncomfortable question?

Always. Skip without explaining, choose another prompt, or stop the round. Nobody owes the group a personal answer or a performance.

Are these questions appropriate for this group?

This bank is rated general. Kids and school banks are separate from adult banks. All our content is non-explicit, and even flirty prompts stay light.

Try a different kind of question.